Kaos Studios is located in the heart of New York City and is mere blocks from the Empire State Building and the thrill of Midtown Manhattan. Along with the opportunity to live in one of the most exciting cities in the world, we create exciting titles like Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront! We also offer competitive salaries, comprehensive health benefits, and an excellent compensation package. We are always looking for talented artists, developers, and designers to join our growing team, so check out our job postings and let us know what interests you!
We are seeking an experienced Environment Art Supervisor with the skills and passion to drive the designing, organization, modeling, texturing, dressing and lighting of realistically-grounded game worlds. Candidates should have a very strong sense of visual design and an amazing attention to detail. Candidates should be able to build and light environments from scratch by relying on a combination of photo-reference and concept art.
Qualifications: • 5+ years experience designing, modeling, texturing, lighting and dressing game-world levels/environments. • Proven leadership and team-building skills in a production environment. • Positive, professional attitude. Disciplined and self-motivated with a strong work ethic. • Experience managing and reviewing the work of a group of artists. • Production experience utilizing the outsourcing of assets. • Ability and willingness to accept and follow direction, collaborate productively with other departments and work to meet deadlines as necessary. • Excellent verbal and written communication skills. • Ability to think creatively and analytically. • Experience establishing and driving new workflows for content creation. • Experience building environments on the Xbox 360 and PS3 consoles. • Excellent organizational and multitasking skills. Able to identify, prioritize and drive the resolution of issues related to environment building. • Passionate about games and able to articulate that passion clearly. A broad and up-to-date knowledge of AAA console games. • Production experience utilizing Autodesk Maya. • Secondary education degree or equivalent.
Plusses • Traditional art training, specifically in the area of concept art. • Shipped title experience as a Lead/Supervising Environment Artist. • Unreal Engine 3.0 experience a plus.
Sample Work Required:
• Work samples are required to be evaluated for this position (e.g., examples of textured structures or environments, screenshots of finished environments, raw texture files, etc).