Working Library is an interactive creative agency that delivers integrated digital experiences with rich media campaigns, website design/development and HD/Film production.
3D Prop and Environment Artist (Maya) - Experience in Game Industry AN ABSOLUTE MUST - DO NOT APPLY IF YOU DO NOT HAVE GAME INDUSTRY EXPERIENCE **MUST LIVE IN TRI-STATE AREA OR BE WILLING TO RELOCATE TO NYC**
Working Library is a Manhattan-based digital creative agency that specializes in advertising, interactive media, HD video production, and virtual world development.
We are currently seeking a Maya generalist to develop content for a virtual world environment on one of the top three game consoles. This platform is a high definition, 3D, social gaming service set to revolutionize the entertainment world.
Principle Duties / Responsibilities: • Create dynamic lighting setup and color per vertex generation for environments. • Manage the database of the 3D art assets to facilitate art production pipeline effectiveness and maintain ease in sharing, updating, and transferring assets. • Create, clean, and optimize new and existing spaces within the virtual world. These tasks include, but are not limited to: troubleshooting collision issues, creating LODs, optimizing pre-existing assets, creation and manipulation of particle effects, assembling level and object assets, and creating new environments and game assets for use. • Liaises with first and third parties to evangelize best practices for art production. • Contribute innovative solutions to art pipeline optimization.
Required Knowledge / Skills:
• Unparalleled creativity – Create original polygonal organic, architecture and humanoid models. Generate photo-realistic textures and efficient UV-mapping. Use dynamic lighting setup, color per vertex generation through strategic placement of lights or manual adjustment. Intimately knows Maya and Photoshop. Must contribute innovative and original ideas within specific technical parameters.
• Strategic time management & strong work ethic – Must be able to handle multiple tasks and perform a variety of assignments, often changing requirements on short notice. Must modify plans when necessary to meet goals, solve production problems and resolve assets creation bottleneck, and thoroughly accomplish tasks. Must work well without close supervision and achieve goals. Must establish priorities and a course of action for handling multiple tasks, and stay abreast of changing situations to identify problems and opportunities.
• Excellent intrapersonal skills – Friendliness, diplomacy, and imperturbability are a must. Understanding of the day-to-day needs and emotions of gamers is crucial. Make good, timely decisions in fast-paced situations. It is imperative to show respect for individuals in all situations, build effective working relationships inside and outside the work group and use the utmost professionalism with sub-ordinates, peers and executives. Must solve routine problems effectively and react with appropriate urgency to situations and events that require quick response or turnaround. Ability to interact professionally and diplomatically through multiple groups a must.
• Strong Portfolio – Demonstrate traditional art skills, including a strong grasp of color, scale, proportion and lighting. Show examples of models and texture maps for both architectural and natural environments. Exhibit experience modeling and texturing assets for a diverse visual range of environments. Include wireframe renders of objects, environments, characters. Include diffuse, normal, and specular texture maps.
• Software Knowledge – Strong understanding of traditional, next generation best modeling and texturing practices using Maya7.0-8.5, ZBrush 2 or 3, and BodyPaint. A working knowledge of 3D Studio Max v9 is a significant plus.
• Clear, concise communication – Strong oral and written communication skills as well as concise correspondence required.
Qualifications: Required Experience / Education: • 2 year experiences, preferably in the game industry • A degree from a four-year college (i.e., BA, BS)
Preferred Experience / Education: • 3-5 years experience, preferably in the game industry • A post-graduate degree from a four-year college (i.e., MA, MS, Ph.D.)
Qualifications: Required Experience / Education: • 2 year experiences, preferably in the game industry • A degree from a four-year college (i.e., BA, BS)
Preferred Experience / Education: • 3-5 years experience, preferably in the game industry • A post-graduate degree from a four-year college (i.e., MA, MS, Ph.D.)