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Company Profile:
Trion San Diego

Trion_white

Defining games and original entertainment for a connected world

Trion World Network (www.trionworld.com) is the publisher and developer of games and original entertainment for a connected world. We have assembled many of the most respected names in the industry – with the backing of the world’s biggest media companies, Time Warner, NBC Universal, Bertelsmann, and of top venture capital firms, Trinity Ventures, DCM, Rustic Canyon – to fulfill the incredible potential that global broadband has created for games. With our innovative technology, we’re combining the best of online, gaming and traditional media to revolutionize the way connected games are designed, developed, and delivered.



Job Profile:
Terrain Artist | Trion San Diego  | San Diego CA USA | Full Time
Job Description:
WE ARE REVOLUTIONIZING ENTERTAINMENT!

We’ve assembled many of the most respected names in the industry—with the backing of the world’s biggest media companies and top venture capitalists—to fulfill the incredible potential that global broadband has created for games. At Trion, we're changing everything about the way online games are designed, developed, and delivered by infusing the old, static gaming world with a sense of dynamic, creative collaboration. We have an immediate need for a Terrain Artist in our San Diego studio.

Position TERRAIN ARTISTS
We are looking for exceptional and passionate Terrain Artists to create fantastic settings for a next generation server-based game to be co-developed with the Sci-Fi Channel. Environment Artists will be working with the Art Director, Lead Environment Artist, design and engineering teams to help determine the style and quality bar for our worlds.

RESPONSIBILITIES:
• Work with Lead Artist, Art Director, Designers, Programmers and Concept Artists, from early concept stages to completion of terrain. This includes working with the Lead Environment Artist and Designers to create final art for terrain and objects, communicating to Leads when support is necessary to meet these goals, optimizing assets to run at desirable frame-rate and fit within memory limitations.
• Carry out the specified art style determined by the Art Director and Lead Environment Artist. Communicate any major problem areas, expectations, or desired modifications to the Lead Environment Artist as well as working to accomplish visual consistency and quality within the game.
• Assist in the successful creation of environment models, UV mapping, shader setups (including all applicable texture maps) and lighting. Ensure that all of this is achieved in accordance with the approved concept art and within the scheduled timeframe. Make sure all work is clean and organized with regards to assets within each file as well as file structure and storage.
• Must possess excellent working knowledge of game engines and terrain generation tools. Keep abreast of any changes and improvements made to the game engine and production pipeline during development and work with the Lead Artists, Technical Artists and Tools Programmers to create and augment environment workflow to speed up production.
• Assist and mentor other Environment Artists when help is requested. This includes but is not limited to: assisting with modeling, texturing, lighting, optimization, time management, art and design problems, technical issues, etc.

REQUIREMENTS:
• Portfolio or reel demonstrating strong competency in the following areas:
Traditional art samples showing a strong understanding of color theory and shape design 3D modeling, Texturing, and Lighting with examples of organic terrain and corresponding prop objects.
• Excellent working knowledge of Maya and Photoshop. Zbrush or Mudbox experience a plus.
• 3+ years of industry experience
• Must possess excellent comprehension and working knowledge of the environment production pipeline. (i.e. understanding of memory/poly/texture limitations, efficiency in building collision, comprehension of building streaming/loading levels, character and level lighting, etc.).
• Art related college degree: BA or BFA
• Credit on at least two shipped titles in the role of environment artist
• Strong work ethic and attention to detail
• Excellent written and verbal communication

PLUSES:
• Experience with next gen art asset creation pipelines
• Knowledge of basic rigging and animation within Maya
• Knowledge of effects animation and particle systems

HOW DO I APPLY FOR THIS POSITION?
Please put first name/last name: Title of position in the subject line of your email and Send your resume to: careers@trionworld.com">careers@trionworld.com

ABOUT TRION WORLD NETWORK
Trion World Network, Inc. is the publisher and developer of games and original entertainment for the connected world. Trion provides groundbreaking new capabilities and content to revolutionize global entertainment by combining the best elements of online, gaming, and traditional media. Headquartered in Redwood City, California, and with a Technology Center in Austin, Texas, Trion combines unrivaled experience and vision in the online entertainment industry with a world-class team of internet and gaming veterans. Privately held, Trion investors include Time Warner, NBC-Universal, GE, Bertelsmann, Rustic Canyon, DCM and Trinity Ventures.

Categories: Art / Animation
Work Site: On site

City

 State

 Postal
 Code

 Country

San Diego

 CA

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 USA
Email:
Website: http://www.trionworld.com
Job Code: --