| The Computer Animation Department: The Computer Animation Department is a nationally respected program, which houses two separate majors- the Computer Animation major, and the Game Art + Design major. A highly collaborative teaching environment merges the aesthetic of feature film with today’s most current interactive gaming hardware and software. Game Art + Design students design, create, and analyze the visual components of games.
The Position: The Computer Animation Department is seeking candidates with expertise in game theory and creative applications to join a dedicated faculty teaching Game Art + Design. Although faculty in the Department teach towards both degrees, the primary responsibility of this position will focus on teaching students game design and concept development leading to the creation of visual assets that make computer games.
Responsibilities: Among the duties and responsibilities, this position requires expertise in the principles and methodologies of game design. The successful candidate will be responsible for teaching three courses per semester using high-end resources to include teaching introductory through advanced courses in game theory and game mechanics. Active participation with faculty, department, and college service is required.
Qualifications: Required qualifications for the position include: • A Masters degree, OR a 4 year professional degree in art or design and equivalent experience, training and expertise with an appropriate record of professional achievement in the field
• Ability to teach introductory through advanced classes in the principles and methodologies behind game design
• Ability to demonstrate knowledge of serious games as well as interactive narrative
• Ability to criticize and analyze electronic and non-electronic games
• Ability to teach game theory and game mechanics
• Strong interpersonal and collaborative skills
• Dedication to providing quality instruction.
Preferred qualifications for the position include: • A terminal degree or its equivalent in an appropriate discipline
• Experience with Unreal Editor 3
• Experience with Maya
• Experience in creative high concept documents for gaming
• Experience with cinematics, story and character development, storyboarding, descriptive drawing and film theory • Technical expertise in an area such as programming or motion capture
• Capacity to increase the national reputation of the program.
Facilities: Ringling College’s Computer Animation Department has recently relocated to a new 20,000 square foot facility. The facility is designed to replicate a professional studio environment, and boasts the highest-end state-of-the-art computer laboratories and a 400-node render farm. A full-time Institutional Technology staff supports the Department.
Application: Send: 1) Cover letter of interest including specific qualifications for the position; 2) teaching philosophy; 3) transcript copy of highest degree; 4) résumé; 5) examples of professional work (DVD preferred) and student work (if available); 6) names, titles, addresses, email, telephone numbers of 3 references, and 7); a self addressed stamped envelope (SASE) for return of materials. Submit written material in PDF format to: gdfaculty@ringling.edu For creative work examples, provide URL or mail DVD.
Deadline: Inquiries, applications, and nominations may be sent in confidence. Review of applications will begin immediately, and will continue until the position is filled. Preferred start date August 2009. No later than January 2010.
Please address applications and inquiries to: Game Art + Design Faculty
David Jackson, Associate Vice President, Faculty Affairs
Ringling College of Art and Design
2700 North Tamiami Trail
Sarasota, FL 34234-5895
e-mail inquiries to: gdfaculty@ringling.edu
phone: 941-309-0166
Ringling College of Art and Design is an Equal Opportunity Employer
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