Monolith Productions, a Warner Bros. Entertainment Company, is located in Kirkland, Washington, and develops games for the PC and next-generation platforms.
Over the past 10 years, Monolith has risen to critical acclaim with products such as the FEAR franchise, the Condemned series, the No One Lives Forever franchise, Aliens vs. Predator 2; and Shogo: Mobile Armor Division. Monolith has focused primarily on first person action games with a strong emphasis on storytelling and atmosphere. In addition, Monolith has extensive internal expertise creating cutting edge tools and technology to support our products. The company’s number one goal is to create fun, compelling games to excite the imaginations of gamers everywhere.
Since its inception, Monolith has been fortunate to have talented and dedicated team members who have helped it evolve into a company that not only builds great games but also strives to create a fun and interesting work environment for all employees.
Join the award winning technology team behind the F.E.A.R.™ and Condemned: Criminal Origins™ game franchises. Work closely with engineers, designers, and artists on the creation of user-friendly tools used to develop the next-generation of Monolith's games.
Responsibilities
Develop game-play systems for a triple-A next-generation console title.
Qualifications
5+ years of professional C/C++ programming
Experience developing complex game-play systems for a published game
Ability to collaborate with engineers and content creators to develop robust and fun game-play systems
Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers
Ability to easily communicate technical topics with both engineers and non-technical people alike
Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills
Strong desire to build industry-leading multiplayer game systems
Ability to work well in a team development environment
Preferred Experience
Designed and implemented major game systems for a published game
Xbox 360 and/or PlayStation 3 development experience