Red Storm Entertainment, established in 1996, is a wholly owned subsidiary of Ubisoft Entertainment. A leading producer, publisher and distributor of interactive entertainment products worldwide, Ubisoft is the fastest growing company in the videogame industry and has grown considerably through its strong and diversified line-up of products and partnerships. Ubisoft has offices in 23 countries and sales in more than 50 countries around the globe. For more info visit: http://www.redstorm.com/
Red Storm Entertainment, Inc. is looking for an individual to work on AAA games for the 360, PS3 and PC. Working closely with the development team, you will work with an established and high-selling franchise to create animation systems. Although experience with animation is highly preferred, we are interested in candidates with all levels of experience!
Responsibilities * Design, implement and debug animation systems for next generation console games * Communicate and collaborate effectively with engineers, artists and designers * Optimize animation systems for speed and maximizing volume of content * Facilitate the interaction between the player, AI, Physics and Animation * Coordinate closely with leads and animation artists * Implement tools that allow artists and designers to visualize and work with animation assets * Document and support the animation pipeline
Requirements * A BS in Computer Science or equivalent experience * Strong C++ programming experience * Ability to work effectively with deadlines * Ability to work with designers and artists to collect feature requirements * Strong communication skills
Preferred * Prior game development experience * Strong understanding of software engineering principles * Excellent object-oriented design and analysis skills * Strong 3D math knowledge * Experience or strong knowledge of animation techniques (for example motion capture, facial morphing, procedural and inverse kinematics) * Knowledge of animation compression and optimization techniques (for example quaternions, keyframe reduction, LODs and compression algorithms) * A passion for making great video games!