Founded back in 1994, Insomniac Games is an independent videogame developer that has released award-winning hits for PlayStation, PS2 and now PS3 for over 15 years. We created the first three Spyro the Dragon games and the Ratchet & Clank franchise, which has won numerous awards. Insomniac Games is the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time!
We are based in beautiful downtown Burbank, CA where the sun shines just about every day of the year, and have also expanded east to North Carolina! We attribute our continued success and stability to a philosophy based on five key principles, covering everyone from the CEO to our QA Testers: quality over quantity; innovation; collaboration; efficiency; and independence. Today, the company has grown to more than 150 hard-working, creative individuals, but we still hold onto the feel of a small indie developer, and the kitchen to prove it.
And when it comes to treating our employees right- it’s no mistake that Insomniac Games has been voted in the “Top 10” Best Small Companies to Work for THREE YEARS IN A ROW!!!! We are the only game company that has been honored in this way! Our employees gave their feedback, and their input on the company is what took us the distance! We value our employees, as we are only as strong as the people who work with us! So how about becoming a part of this amazing, collaborative team? Sound like a plan? Check us out at www.insomniacgames.com, we look forward to hearing from you.
Does it feel like you are seeing double?? Those long nights playing video games in a dimly lit room have finally affected you? Not really! We were looking for two designers – but now it’s all about the NC! Insomniac Games is looking for a talented designer to come aboard, and help create some of the most exciting, creative, and cutting edge game experiences out there! This is your chance to really take all those crazy ideas about what to do in a game, and implement it! C’mon- you know you want to!
Big Picture for the Position:
Develop concepts and treatments for specific game modes and features, and help implement the design features and game worlds.
What does that mean? It means that the designer would be doing the following, and more: • Design game levels and all enemies and objects specific to those levels. • Communicate designs visually and verbally to other team members, by possibly creating 2D maps of game levels, 3D roughs of game objects and level, documenting of gameplay functionality and design plans, document expected behavior(s) and functionality of entities • Create detailed specs describing concept, content, assets, rules and behavior(s), constraints, etc. • Evolve and tune game mechanics into fun, intuitive features that are player centric. • Implement designed elements or oversee implementation of designed elements. • Test gameplay and use results to tune gameplay, to make the game more enjoyable
What you bring to the table: • Bachelor's degree (B. A.) from a four-year college or university; or three to five years related experience and/or training; or equivalent combination of education and experience. • Knowledge of Maya, Adobe Illustrator, and Microsoft Office Suite. • Ability to implement gameplay via a scripting system. • Strong communication skills including verbal and written skills are required.
Gold Stars for those who have: • Familiarity with a LUA based scripting system. • Experience with 3D level editors.
We look forward to hearing from you… so please use the link to apply for the position… thanks!