Founded back in 1994, Insomniac Games is an independent videogame developer that has released award-winning hits for PlayStation, PS2 and now PS3 for over 14 years. We created the first three Spyro the Dragon games and the Ratchet & Clank franchise, which have combined to sell over 20+ million copies worldwide and have won numerous awards. Insomniac Games is the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and coming this fall - Ratchet and Clank Future: A Crack in Time!
We are based in beautiful downtown Burbank, CA where the sun shines just about every day of the year, and now we are expanding east! We are very excited about our studio in North Carolina! We attribute our continued success and stability to a philosophy based on five key principles, covering everyone from the CEO to our QA Testers: quality over quantity; innovation; collaboration; efficiency; and independence. Today, the company has grown to more than 150 hard-working, creative individuals, but we still hold onto the feel of a small indie developer, and the kitchen to prove it.
And when it comes to treating our employees right- it’s no mistake that Insomniac Games has been voted in the “Top 10” Best Small Companies to Work for THREE YEARS IN A ROW!!!! We are the only game company that has been honored in this way! Our employees gave their feedback, and their input on the company is what took us the distance! We value our employees, as we are only as strong as the people who work with us! So how about becoming a part of this amazing, collaborative team? Sound like a plan? Check us out at www.insomniacgames.com, we look forward to hearing from you.
Have you ever wanted to work in a stealth bomber? Here’s your chance! So maybe it isn’t a real stealth bomber…but you should still check out an aerial view of Insomniac’s brand new rocking North Carolina studio. Join them as a Senior Programmer and assist in the design/strategy/implementation of major gameplay features and systems…sounds impressive doesn’t it?
Here’s what is on the radar (if you can see it!): • Designs and implements game systems • Determines robust, well-thought, and innovative solutions to various challenges • Produces clean, documented, and extensible code • Ensures that games continually function throughout the development cycle • Works closely with artists and designers to determine the design and scope of our games • Independently recognizes opportunities to improve games • Effectively manages time to balance requests from other depts and help with unscheduled requests. • Attend meetings involving the game’s direction, fun factor, and system development • Work with lead to ensure their schedule is always as accurate and up to date as possible • Programming system design and review others • Provide mentoring/assistance to junior programmers as needed • Other duties may be assigned
Your ammunition that you bring with you: • A Master's degree (M.A.) or equivalent; or five to seven years related experience and/or training; or equivalent combination of education and experience. • Must have shipped three titles. • Extensive knowledge of C and C++ programming languages. Adaptive coding style. Visual Studio experience, LUA, XML, and Maya experience a plus. • Familiarity in assembly level programming a plus.
Other secret weapons: • Good instincts for game design and fun and innovative gameplay. • Strong 3D math skills. • Ability to work with schedule changes and multi-task several time intensive tasks at once.
We look forward to hearing from you! Just use the link and apply on-line.