Electronic Arts (EA) is the world's leading independent developer and publisher of interactive software for advanced entertainment systems such as PlayStation®3, Xbox 360 and Nintendo Wii.
Located in beautiful Orlando, Florida, Electronic Arts Tiburon is truly a leader within the EA family and we are committed to staying at the bleeding edge of interactive entertainment. Our studio develops hit games for top franchises such as Madden Football, NCAA Football, NFL Street, Head Coach, Tiger Woods and NASCAR. With an amazing track record of high quality, on-time deliveries and stellar technology, EA Tiburon is looking forward to even greater future success. Come be a part of it!
EA Sports in Orlando, FL is seeking talented Producers to help take our top titles to the next level. Catch a glimpse of our studio at www.tiburon.com
An EA Sports Producer is responsible for ensuring the successful delivery of a game to a high creative standard. Producers oversee the whole lifecycle of the game from concept to launch. Their role is to ensure that Game Designers clearly define the game concept (i.e., its ‘X’ or the unique idea that makes it stand out from other games), and the market positioning of the game (including defining the target audience). The Producer must then ensure the game stays on target throughout the whole development process. Producers provide the link and liaise between the development studio and the marketing and sales departments. They work with marketing to ensure the maximization of the game’s marketing and advertising strategy and budget. Producers also co-ordinate the release of screenshots and demo discs with the game's marketing manager, coordinate the outsourcing of audio, cut scenes, and language localization, and oversee focus tests on early versions of the game.
Core Responsibilities
Develop the creative center of the game, and build a fully playable/shippable level demonstrating the key attributes of the game (game play, technology, linkages to outside media). Grow this game into a successful franchise capable of multiple versions.
Effectively communicate the core experience of your game to other parts of the Electronic Arts organization, and help ensure that your product leverages the ideas and resources of the larger organization.
Work with your key reports (Development Director, Art Director, Audio Director, Creative Director and Producers) to create an organizational structure and processes that allow the team to efficiently produce high quality work on time and on budget.
Be a great team player, and ensure that the Studio’s and Studio family interests are aligned with your own. This includes sharing people resources, ideas, and equipment with your peer franchises.
Passionately articulate goals and team principles to help form a stimulating and fun work environment/culture. Champion the professional development of your people and ensure that EA continues to employ the very best individuals.
Constantly recruit world-class talent to Electronic Arts.
Build highly effective relationships with other parts of the EA organization (Development, Marketing, Sales, Operations, Finance, HR, etc.)
Work with Studio Finance to prepare accurate and reasonable project budgets and develop the game within that budget.
Sell the value of your game across EA and our industry. This includes interviews & meetings with the press, partner companies, EA executives, etc.
Provide leadership on global video game market trends, patterns and customer requirements. Capitalize on this knowledge to develop new and innovative products.
Establish and maintain relationships with outside developers and producers, and ensure that they produce work of outstanding quality on time and on budget.
Requirements:
Bachelors degree, equivalent or a minimum of 8 years game industry experience.
Minimum of 6 years experience managing internal teams within the video game industry; a minimum of 5 years experience as a Producer.
Demonstrated ability to manage large teams through all phases of the product development process.
Ability to know what types of products will sell and what won't sell and be able to assess the feasibility of producing a new product.