Founded back in 1994, Insomniac Games is an independent videogame developer that has released award-winning hits for PlayStation, PS2 and now PS3 for over 14 years. We created the first three Spyro the Dragon games and the Ratchet & Clank franchise, which have combined to sell over 20+ million copies worldwide and have won numerous awards. Insomniac Games is the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, and coming soon - Resistance 2!
We are based in beautiful downtown Burbank, CA where the sun shines just about every day of the year, and now we are expanding east! We are very excited to be opening a studio in North Carolina! We attribute our continued success and stability to a philosophy based on five key principles, covering everyone from the CEO to our QA Testers: quality over quantity; innovation; collaboration; efficiency; and independence. Today, the company has grown to more than 150 hard-working, creative individuals, but we still hold onto the feel of a small indie developer, and the kitchen to prove it.
And when it comes to treating our employees right- it’s no mistake that Insomniac Games has been voted in the “Top 10” Best Small Companies to Work for THREE YEARS IN A ROW!!!! We are the only game company that has been honored in this way! Our employees gave their feedback, and their input on the company is what took us the distance! We value our employees, as we are only as strong as the people who work with us! So how about becoming a part of this amazing, collaborative team? Sound like a plan? Check us out at www.insomniacgames.com, we look forward to hearing from you.
Electromagnetic radiation of a wavelength that is visible to the human eye (about 400–700 nm) or up to 380–750 nm. In the broader field of physics, THIS is often used to refer to electromagnetic radiation of all wavelengths, whether visible or not… so do you know what THIS is? It’s light… or for my purposes…lighting… Insomniac Games – North Carolina is looking for a lighting artist… so if you consider yourself a modern day Vermeer or Rembrant, then this is the spot for you! This artist sets up scene light and rendering attributes for assets for levels and cinematic sequences using Maya, Mental Ray and other tools. You would design the lighting for both static and dynamic objects for levels, and prepare levels and sequences for demos and trailers.
What a Lighting Artist does at Insomniac: • Lights game levels and cinematics • Sets up lights using both traditional methods and global illumination solutions using Maya, Mental Ray, etc. • Renders large scene files with Mental Ray, Maya, and proprietary renderers • Renders via Rush • Sets up scene lights to match color keys and concept art • Stays informed about new developments in rendering, particularly with regard to realistic lighting and surfaces • Troubleshoots large scene files • Works closely with the tools and engine departments to prototype and test new technology • Creates and edits HDRI images for image based lighting and reflection maps • Other duties may be assigned
Knowledge and experience that you bring with you: • Bachelor’s of Fine Arts (B.F.A.) in computer graphics, illustration, or fine art preferred from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. • Should possess an extensive knowledge of lighting and rendering with mental ray, Maya software renderers, or the equivalent.
If this sounds like the type of challenge that you have been looking for – then we look forward to hearing from you! Please use the link, and apply on-line. Please make sure that you include a link to your reel or URL. If you do send us a reel- and if you need it back – please include a self addressed envelope!