Electronic Arts (EA) is the world's leading independent developer and publisher of interactive software for advanced entertainment systems such as PlayStation®3, Xbox 360 and Nintendo Wii.
Located in beautiful Orlando, Florida, Electronic Arts Tiburon is truly a leader within the EA family and we are committed to staying at the bleeding edge of interactive entertainment. Our studio develops hit games for top franchises such as Madden Football, NCAA Football, NFL Street, Head Coach, Tiger Woods and NASCAR. With an amazing track record of high quality, on-time deliveries and stellar technology, EA Tiburon is looking forward to even greater future success. Come be a part of it!
Lighters add the lighting to games that creates atmosphere and adds realism, tone, and depth to a scene, Through the use of their craft, Lighters create visually balancing individual elements that enable game artists to produce a convincing image or environment. They need to use technical skill as well as their aesthetic judgment to create images that not only look good but are easy to render.
Lighters make sure there is consistency in lighting, color balance, and mood between the various elements of a shot or scene in the game. When appropriate, they ensure the CG looks photorealistic. Lighters emphasize drama or narrative, and also establish and clarify location, weather, time of day, etc. Lighters will be expected to respect and follow an established design theme for a sequence or project. They must be able to refer to the relevant production designs and apply that visual style as faithfully as possible, taking care to maintain continuity throughout the scene and game.
What skills does EA look for?
Ideally, Lighters will have a background that combines art and math. They typically have a degree in Computer Graphics, Computer Science, an Art-related subject such as Photography or Computer Animation, Math, or Physics. They will also have solid experience in at least one of the 3D packages currently in use by the industry. These include Maya, Houdini, XSI, 3D Studio Max, and Lightwave. A familiarity with other relevant program is also a plus.
Lighters at EA are expected to possess solid artistic skills, including a thorough understanding of color theory, composition, light, and form. They should have experience with a 3D CG package (e.g., Maya, Mental Ray), demonstrating a basic understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV's. Lighters should also have an understanding of the characteristics of light and how it is simulated in a CG environment; they should be able to work from reference materials, identifying and translating key lighting details into applicable information; and they should be able to light moderate to complex interior and exterior scenes. Experience with film, photography, or theater lighting is a plus.
Requirements
Associate's or Bachelors degree in Computer Graphics related field.
Minimum of 3 years Lighter experience in either film, television or games.
Demonstrated understanding of Maya, shading networks, Mental Ray, ploygonal modeling and texturing.
Portfolio demonstrating breadth of artistic style with an emphasis on Lighting.