Character Artist - contract
Armature Studio | Austin TX 78746 USA | Contract, Project/Temporary | Posted: 02/25/2013
We offer a fun, creative, and challenging environment with excellent compensation and a full range of benefits.
Working closely with the Art Director, the Character Artist will be primarily responsible for re-building and converting existing characters models in to new game assets.
Expert knowledge of the modeling application Maya
Expert knowledge on how to properly build a character model for animation, specifically in games
Can demonstrate a basic understanding of skinning in Maya
Experience with re-topology processes
Experience building characters between 2-4k triangles
Can demonstrate strong use of UV layouts
Experience baking texture maps from existing objects to new objects
Experience using Photoshop
Must be able to follow directions and be consistent
Must be able to stay organized and communicate clearly
Able to work independently
Able to show previous character conversions or ports
Experience using xNormal for baking
This job listing originated on Gamasutra.com, the game industry's leader.
|Location||Austin, TX, 78746, United States|
|Categories||Art / Animation|
|Contact Name||Katie Repka|
|How to apply||Applications are no longer accepted for this job posting.|