View Job

This job is no longer available

Character Artist - contract

Armature Studio | Austin TX 78746 USA | Contract, Project/Temporary | Posted: 02/25/2013

Studio Profiletop

logo

Armature Studio is located in Austin, Texas and was founded by the key developers of the Metroid Prime franchise. We currently employ a team of industry veterans with experience on numerous games including Call of Duty, Star Wars Battlefront 1 & 2, the Wing Commander series, and many more. We aim to keep the creative flexibility of a small independent studio while partnering with publishers to create compelling, high end games. Armature's latest effort, Metal Gear Solid HD Collection for Vita, was released June 12th of this year.

We offer a fun, creative, and challenging environment with excellent compensation and a full range of benefits.

Job Descriptiontop

Working closely with the Art Director, the Character Artist will be primarily responsible for re-building and converting existing characters models in to new game assets.

Qualifications:

Expert knowledge of the modeling application Maya
Expert knowledge on how to properly build a character model for animation, specifically in games
Can demonstrate a basic understanding of skinning in Maya
Experience with re-topology processes
Experience building characters between 2-4k triangles
Can demonstrate strong use of UV layouts
Experience baking texture maps from existing objects to new objects
Experience using Photoshop
Must be able to follow directions and be consistent
Must be able to stay organized and communicate clearly
Able to work independently

Pluses:
Able to show previous character conversions or ports
Experience using xNormal for baking

This job listing originated on Gamasutra.com, the game industry's leader.

Job Detailstop

Location Austin, TX, 78746, United States
Job Level Junior
Categories Art / Animation

Location Maptop

Contact Informationtop

Contact Name Katie Repka
How to apply Applications are no longer accepted for this job posting.
Job Code Chara