Sr. Technical Artist
CCP - North America | Atlanta GA 30301 USA | Full Time | Posted: 10/04/2012
We have employees from over 30 countries, representing a truly international community and we are growing in 2010.
CCP - SHANGHAI, CHINA - the home of DUST 514, console game with 70 employees in a new office that is looking for creative talent in programming and art.
CCP - REYKJAVIK, ICELAND - our Corporate Headquarters, and the home of EVE Online. situated next to the harbor with views of the mountains, water and the city. Walking distance from downtown.
CCP - NEWCASTLE, UK - a key technology center for CCP. Famous for great ale and wonderful people, Newcastle sits on the north bank of the River Tyne, just 200 miles from London.
CCP - DECATUR, GEORGIA - inside the Atlanta perimeter in the heart of downtown Decatur, full of great shops and restaurants.
CCP North America is looking for a talented individual to be a part of the creative team working on the groundbreaking MMO title, World of Darkness. This particular opening requires that the candidate be motivated, possess excellent communication skills, and has the ability to work well with a cross-disciplinary group.
The Technical Artist will work closely with engineering, art, and design and will be responsible for understanding and maintaining art production pipelines, the game data structure, to help refine work flow throughout the life of the project. The primary task of this employee will be addressing areas of the game that need both a technical touch and an artistic eye. The Technical Artist will be called upon to support art and level design staff, create prototypes and test data, write documentation, tools and systems, while working with engineering and art on design and implementation.implementation.
Major responsibilities include:
Software development of in-house asset pipelines
Coding support of Tools and Processes for:
Work closely with programmers to support changes to Rendering, Lighting, and other systems
This job listing originated on Gamasutra.com, the game industry's leader.
3+ years professional game development experience
Must have shipped at least one AAA title
Proven ability to:
Multitask and prioritize competing demands
Follow through on details
Communicate complex ideas across disciplines effectively
Implement complex and abstract solutions in code
Strong problem solving abilities
Deep knowledge of Art Concepts and their practical applications
Solid understanding of game creation processes & dependencies
Broad awareness of the range of technical problems effecting 3D Art production
Experience with Maya, polygonal modeling, rendering and animation
3D math (basic linear algebra) knowledge is preferred
Game modding or level design experience preferred
Familiarity with modern Level editing Tools preferred
Experience with C++ preferred
|Location||Atlanta, GA, 30301, United States|
|Categories||Art / Animation|
|Work Site||On site|
|How to apply||Applications are no longer accepted for this job posting.|
|Job Code||Sr. T|