ArenaNet | Bellevue WA 98005 USA | Full Time | Posted: 03/02/2013
ArenaNet is a studio that makes online worlds infused with a revolutionary spirit and creative passion. Created in 2000 on a foundation of industry-leading art and technology, ArenaNet first established itself as a leading light in the online game industry with the 2005 release of the award-winning original Guild Wars.
Since then, our Bellevue, WA studio has grown in size and ambition. In 2012 we released the long-awaited Guild Wars 2, which has sold over 3 million copies since launch and has been hailed by the press as the best MMO of 2012.
Here at ArenaNet our company philosophy promotes complete creative autonomy, a collaborative design environment, a casual gamer culture, and a drive to produce the absolute best games on the market (no “B” titles here). Our goal is to lead the online gaming industry, and we have the expertise and resources to do so.
The ArenaNet team is made up of close to 300 members who work together toward that common goal. We have gathered a diverse staff from many different countries and cultures into our Seattle area office. We speak a variety of languages, which—along with a shared love of games—helps us understand the needs of the global gaming community and allows us to respond to feedback from fans around the world. We build small, tightly knit teams that work together closely. Sure, we work hard, but we strongly believe in work/life balance. People who work at ArenaNet are actually happy—just ask anyone who works here!
Our President Mike O’Brien was formerly company director for Blizzard Entertainment, the lead programmer on Warcraft III: Reign of Chaos, and the architect on Battle.net. ArenaNet’s Studio Art Director Daniel Dociu is an award-winning illustrator/concept artist with sixteen years of industry experience who has worked on a long list of titles shipped for Electronic Arts, Squaresoft, and Zipper Interactive.
ArenaNet is located in Bellevue, Washington, about a twenty-minute drive from Seattle. Downtown Bellevue, which is only a short drive away, offers all the cultural events, conveniences, and shopping of a large modern city.
Do you want to be a part of the engineering team at a studio dedicated to bucking conventions, to building vibrant online worlds, to constantly searching for the next genre to reshape? ArenaNet is always looking for excellent programmers to join us on our mission to be a paragon of our industry.
As a programmer at ArenaNet, you'll have the opportunity to help shape our technology and solve compelling software engineering problems across a multitude of domains. You'll work on cross-discipline teams to create innovative gameplay, exhilarating graphics, or server architectures on a scale that other games can only dream about. Our programmers own the full life-cycle of the features they develop, and build them in a collaborative environment that encourages growth, learning and mentorship.
ArenaNet was founded by programmers; we are a company of doers, dedicated to our craft, and we put decision-making in the hands of the people who are closest to the issues and thus best suited to make the right choices. You can be one of those people. Have we got you intrigued? Then send us your resume and let's talk.
Ideal Skills and Qualities:
• Extensive C++ knowledge
• The ability to design, navigate and comprehend complex code and systems.
• An excellent grasp of software engineering principles and a dedication to high-quality, high-performance code
• Strong analytical and problem solving abilities
• Driven and self-motivated; able to work with minimal direct supervision
• A desire to work closely and collaboratively with team members in other disciplines
**** We will have a career booth at GDC this year, come visit us and say hi!****
This job listing originated on Gamasutra.com, the game industry's leader.
|Location||Bellevue, WA, 98005, United States|
|Categories||Programmer / Engineer|
|Work Site||On site|
|Contact Name||Thomas Abrams|
|How to apply||Applications are no longer accepted for this job posting.|