Edge of Reality | Austin TX 78730 USA | Full Time | Posted: 03/08/2013
We have been fortunate enough to be part of multiple hit commercial titles. As a result, the studio has a stable future. Edge of Reality is completely independent. As such, we are free to work with any publisher, on any platform.
Edge of Reality, founded in 1998, got its modest start with N64 ports. The ports we have done include Monster Truck Madness N64, Tony Hawk ProSkater 1, 2 & 3 N64, and Spiderman N64. These ports capitalized the studio and allowed us to grow our development capability to take on full game development. We have developed a number of cross platform titles for the PS2, Xbox & GameCube including The Sims, Pitfall: The Lost Expedition, DreamWork's Shark Tale, and DreamWork’s Over The Hedge. Most recently, we have developed Pitfall: The Big Adventure for the Wii, and The Incredible Hulk for the PS3, 360, Wii, PS2, and PC, and Dragon Age: Origins for PS3 and 360, and The Sims 3 for PS3 and 360. Publishers we have successfully worked with include EA, Activision, Sega, and Take Two.
The studio is comprised of a good blend of talent across multiple levels of experience. There are no ego battles at Edge of Reality. Everyone works hard together for the common purpose of making the best games possible. Our tools and engine are proprietary and thus, highly customizable. We have comprehensive Maya based world-building tools that enable the designer and artist to run with their vision. It is a proprietary toolset that gives simple access to sophisticated systems like AI, cinemas, and scenario design. This system removes the barriers between the designer and the implementation of their goals.
We offer competitive financial packages, a friendly work environment, and the chance to work on hit games. Benefits include health, dental, vision, 401k matching, paid time off, and paid company holidays. Company social functions include boat parties, holiday parties, launch parties, movie nights, and picnics. Our office has a beautiful view of the hill country. Austin provides a high quality of life with affordable housing, good healthcare, numerous local colleges and a wide variety of entertainment. The studio is located in the west Austin. The average commute to work is only 20 minutes.
At least 1 shipped current-gen console title and 2+ years of experience using Unreal 3 as a level artist
Assemble levels in Unreal by combining preexisting art assets and by building new props and environmental assets
Own level related art assets from initial greyblocking, shading, lighting to final polish
Support designers/scripters, VFX artists and animator in implementing scripted events and cut scenes
Expert knowledge of Unreal 3, maya, zbrush, photoshop
B.A. or equivalent degree
Please send resume, cover letter and work samples to email@example.com with Level Artist in the subject line.
This job listing originated on Gamasutra.com, the game industry's leader.
|Location||Austin, TX, 78730, United States|
|Categories||Art / Animation, Game / Level Designer / Creative Director, OTHER|
|Work Site||On site|
|How to apply||Applications are no longer accepted for this job posting.|
|Job Code||LVL ART|