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Software Engineer (Multiple)

Panic Button LLC | Austin TX 78759 USA | Full Time | Posted: 02/14/2013

Studio Profiletop

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Founded in 2007 by industry veterans, Panic Button is a video game studio doing a bunch of diverse work (console through mobile), and we're growing. At our core, we're a reputation-based studio that takes on challenging work, and we deliver on our commitments.

We have a solid history as an agile game developer specializing in co-development, ports, full game production, and original IP.

We have great relationships with the massive talent pool available in Austin and around the world, and that lets us grow quickly to meet project needs.

In our previous lives, we've worked on multiple titles (from Turok to Disney Epic Mickey) on multiple platforms (including current consoles, mobile platforms, and the next generation).

We are registered developers for Apple, Microsoft, Nintendo, and Sony. We work with several partners, including Microsoft Studios, BioWare, and Twisted Pixel.

We use a wide range of internal tech solutions and licensed middleware packages, tailored to suit the needs of our partners, budgets, and projects.

Job Descriptiontop

Multiple full time and contract engineering positions available.

* Mid- to Senior-level (Graphics and rendering engineers)
* Entry- to Senior-level (Generalists, Systems, Wii U, Vita, and next-generation)

More information and job descriptions available at http://www.panicbuttongames.com/jobs.php

REQUIREMENTS FOR ALL CANDIDATES
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* Do a Good Job — Be responsible for the work for which you were hired
* Collaborate — Work well in a genuinely collaborative team environment
* Learn Quickly — Adapt to diverse technologies and development processes
* Self-direct — Stay focused, work autonomously, and pay attention to details
* Communicate — Proactively call out issues and opportunities
* Be Accountable — Show integrity, protect confidentiality, and deliver
* Know State-of-the-Art — Understand the constantly changing industry

REQUIREMENTS FOR ALL ENGINEERING POSITIONS:
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* Refactor existing systems to improve functionality and increase performance
* Able to coordinate with leads to ensure smooth releases for new features
* Experience using game development frameworks and middleware
* Strong, current knowledge of C/C++

ADDITIONAL REQUIREMENTS FOR GRAPHICS AND RENDERING POSITIONS:
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* Can refactor existing rendering systems to increase performance and improve functionality
* Strong understanding of 3D rendering algorithms and related mathematics
* Experience using graphical analysis tools like PIX
* Excellent knowledge of DirectX, OpenGL, and shader languages

ADDITIONAL REQUIREMENTS FOR MID-LEVEL AND SENIOR ENGINEERING POSITIONS:
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* Mastery of C/C++, with excellent multi-threaded programming techniques
* Deep understanding of low-level optimizations and core subsystems, memory management, cross-platform development
* Best practices, including design patterns and peer code review
* 5+ years programming experience

ADDITIONAL REQUIREMENTS FOR PLATFORM-SPECIFIC ENGINEERING POSITIONS:
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* Understanding of cross-platform development
* Experience with console network development

This job listing originated on Gamasutra.com, the game industry's leader.

Experience Requiredtop

Entry-level through Senior.

Job Detailstop

Location Austin, TX, 78759, United States
Job Level Mid-Level
Categories Programmer / Engineer
Work Site On site
Platforms Playstation 3,Xbox 360,Windows,Mobile phone,PSP2

Location Maptop

Contact Informationtop

Contact Name Adam Creighton
How to apply Applications are no longer accepted for this job posting.
Job Code Softw