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Lead Multiplayer Level Designer
Red Storm Entertainment, a Ubisoft Studio | Cary NC 27513 USA | Full Time | Posted: 02/28/2013
Studio Profiletop

Founded in 1996, North Carolina-based Red Storm Entertainment is Ubisoft’s US development studio. With the release of the legendary Tom Clancy's Rainbow Six® in 1998, Red Storm pioneered the squad-based shooter genre by delivering groundbreaking gameplay, stunning realism, and the iconic power of “one shot, one kill”. It was the first true tactical FPS, a game that rewarded patience and planning as well as good aim and a keen eye. Its ground-breaking multiplayer action, included a revolutionary form of cooperative gameplay and set the standard for tactical multiplayer.
In 2000 the studio was purchased by UbiSoft. At the time of the sale, Red Storm was already hard at work on what would be the studio’s next genre-defining hit, a game that would take the tactical gameplay of Rainbow Six and turn it loose on the wide-open battlefields of the near future: Ghost Recon. Upon Ghost Recon's large success, Ghost Recon 2®, Ghost Recon Advanced Warfighter® series, and Ghost Recon Future Soldier® were developed and released.
Red Storm remains a vital, creative force with Ubisoft. Today the studio’s talented team is developing exciting new content from the Tom Clancy’s brand and beyond.
Job Descriptiontop
LEAD MULTIPLAYER LEVEL DESIGNER
Responsibilities:
• Lead the level design team creating compelling multiplayer levels from the ground up
• Own and design co-op and PvP levels that truly embody the desired player experience
• Block- out, build, playtest, and tune 3D levels through various phases of development
• Collaborate with the Design team, artists, and engineers to create and refine game modes and spaces to fulfill the creative vision of the product
• Collaborate with Environment art team to ensure visually compelling levels using composition skills such as form, shape and color.
• Partner with Technical Directors to ensure levels will meet the technical requirements of the game.
• Collaborate with Design team to ensure levels will meet design requirements for Game modes. (needs some help from design here)
• Prioritize work, communicate progress, and give useful and meaningful feedback to meet deadlines and help the level teams accomplish their goals
Qualifications:
• 6+ years professional design experience with extensive multiplayer FPS level design
• Credit in a lead role on level design on at least 1 AAA FPS title
• Proven ability to lead other level designers through direct and indirect collaboration
• Strong game design skills: must be able to intelligently discuss the strengths and weaknesses of recent multiplayer shooter titles; Must be able to describe techniques used to make fun, compelling multiplayer FPS levels and systems.
• Proven ability to provide direction, give constructive feedback, take direction well and motivate a team
• Strong communications skills, must work well in a team environment
• Passion for creating and playing multiplayer, FPS games
Desired Skills:
• College degree or similar in design, art or engineering
• Scripting language experience
• MOD community experience
Benefits:
• Onsite gym and Mind, Body, Spirit reimbursement program for activities that help you be a better version of yourself
• Food & Fun: Thursday meeting munchies & drinks, Surprise Snacks, Launch Parties, Monthly Years of Service Celebrations, Family Picnics, Sporting Events, Holiday Parties, the list goes on…
• Superior health, dental, vision packages with a substantial employer contribution for a healthy you, healthy family, and a healthy wallet.
• 401k match for that day you retire to your dream island…
• Paid Maternity/Paternity Leave for the day your family grows…
• Generous Vacation, Holiday and Sick time for those days you need to be away…
• Employee purchase program for Ubisoft titles for those days you want to play…
• Amazing coworkers, visionary leadership, and a work hard, play hard attitude that will make you want to stay…
About the area: Raleigh, Durham, Chapel Hill and RTP Area (Research Triangle):
• Topping the charts in Best Places to Live, Work, & Play. If there is a list of Best, we are confident our area is in the top 10.
• Highly rated public school systems. Plus, 3 major universities.
• Beach to the East, Mountains to the West and Green spaces in between. Plenty of parks, paths & trails are intertwined in the cities. We even have a trail behind our studio!
• Sports: Whether you like to play or are a spectator – we’ve got you covered! The Mecca of the ACC, home to the Stanley Cup Champions The Carolina Hurricanes, AAA Baseball team: The Durham Bulls, AA The Mudcats and so much more!
• Culture: Art, History, Music. We have it all. 2 Performing Art Centers, 3 Music Amphitheaters, Iron Chefs, Food Trucks & so much more.
This job listing originated on Gamasutra.com, the game industry's leader.
Experience Requiredtop
• Credit in a lead role on level design on at least 1 AAA FPS title
Job Detailstop
| Location | Cary, NC, 27513, United States |
|---|---|
| Job Level | Senior |
| Categories | Game / Level Designer / Creative Director |
| Pref Degree | Bachelor's Degree |
| Work Site | On site |
Location Maptop
Contact Informationtop
| Contact Name | Vicki Anderson |
|---|---|
| How to apply | Applications are no longer accepted for this job posting. |
| Primary Phone | 9194631447 |
| Job Code | Lead |