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Art Director

DeNA Co., Ltd | San Francisco CA 94107 USA | Full Time | Posted: 02/06/2013

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The Future of Entertainment is Mobile In the 21st century, we stay connected to our friends, our fun and ourselves with our mobile devices. You are a part of this revolution! At DeNA we are committed to building innovative social entertainment for this new world. Our games are free to play, because we believe that everyone should be able to play together. Today DeNA‘s leading-edge free titles include We Rule, Touch Pets Dogs and Coin Push Frenzy. You can find our games on Android and iOS. With DeNA we provide Mobage, a powerful social framework for developers to build and amplify social activity into their games. Underneath our games is ngCore, a powerful technology framework for games to be published and streamed to multiple platforms from a single codebase. Armed with sharp minds, fantastic technology, and brave ideas, DeNA is building the future of fun!

Job Descriptiontop

DeNA San Francisco is looking for a world-class Art Director for upcoming mobile games. DeNA is the world's leading mobile entertainment company, with top-grossing games on both Android and iOS. San Francisco is at the forefront of DeNA's global game development; we want someone here to help our games stand out in the marketplace.

Our ideal candidate is passionate about gaming and creating exciting, immersive and cohesive visual experiences. You are well rounded and comfortable working in 2D and 3D games, bring a robust toolkit of ideation, look development and excellent presentation skills. With strong UX sensibilities, you view mobile screens not as a challenge, but as an opportunity to surprise and excite our players wherever they go.

You are experienced and have worked at least 10 years in CG production in addition to having shipped at least 2-3 projects in the role of Art Director or Lead. You are willing and able to partner with our Engineering, Design and Development Directors to strike the elusive balance between time, money, and quality. As an Art Director at DeNA, you value the need for thorough pre-production as much as you enjoy generating assets during production. You have excellent communication skills as you will need to lead and direct artists that are remote and onsite and maintain quality and consistency across the entire product.

Successful candidates will have a reel/portfolio that demonstrates:
• Proven track record of leading a successful art department
• Ability to direct and manage outsourced production pipelines
• Ability to visualize a game from pre-production to final polish
• Ability to establish a robust and complete visual grammar/language
• Ability to work in variety of styles/genres
• Excellent color, layout, and lighting skills
• Understanding of classic character animation principles
• Excellent understanding of UX (visual design and interaction design)
• A history of developing imaginative and innovative solutions to complex problems in a timely basis
• World class production values
• Competency with 2D and 3D asset pipelines
• Competency with 3D mobile game engines such as Unity, Unreal or equivalent console game engine
• A unique visual style of your own

This job listing originated on Gamasutra.com, the game industry's leader.

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Location San Francisco, CA, 94107, United States
Job Level Mid-Level
Categories Art / Animation, Game / Level Designer / Creative Director, Social / Online Games
Work Site On site
Platforms Mobile phone

Location Maptop

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How to apply Applications are no longer accepted for this job posting.
Job Code JHall-Art Director