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Company Name:
Tangentlemen
Location:
Playa Vista, California
Country:
United States
Job Type:
Programming/Engineering
Position type:
Full Time
Platform
Playstation 4
Minimum Number Of Professional Titles:
1
Experience Level:
Mid-Senior Level
Education:
Bachelor's Degree

VFX Artist

Tangentlemen are looking for a VFX Artist. You will be responsible for creating a wide range of explosive, magical, environmental and atmospheric effects with the goal of delivering best-in-class visuals. You must be flexible, creative, and goal-oriented.  It will be up to you to ensure that the vision, technical goals, and quality are maintained throughout the development. You must thrive in a large team environment where each member holds a high degree of autonomy and accountability.

Responsibilities:

●     Create, implement and iterate: best-in-class real-time Effects

●     Contribute to the development of the artistic techniques and processes utilized to define and achieve the product’s visual style. You must be proactive in developing new techniques and workflows.

●      Effectively collaborate with a wide-range of development team members such as Art Director, Designers, Technical Artist, Animators, Programmers and Producers to achieve artistic goals and implementation

●     Deliver best work within a set schedule

●     Demonstrate initiative working towards top level project goals.

●     Be a conduit of honest and constructive feedback both up and down the chain

●     Maintain a good general knowledge of the game’s design to facilitate communication and enable early identification of issues

●     Undertake research and information gathering prior to the commencement of a new task

●      Actively develop and improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art methods

Requirements

●     Minimum of 2 years as a effects designer on current generation consoles or PC

●     Experience using Unreal 4 VFX Editor

●     Thorough understanding of shader techniques as applied to visual effects

●     Good communication skills – ability to work across multiple disciplines to gather feedback and address cross-functional design issues

●     Aptitude for practical innovation and the ability to bring new ideas to the table

Preferred Skills

●     Broad range of associated skills: hi/low poly modeling, texture baking, pre-rendered effects baking, GPU particle simulation

●     Unreal 4 level building and scripting experience on a least one product

●     Experience with integrating effects into other systems within Unreal

Provide:

A sample that demonstrates the quality and range of your work. This can be images, video, sketchfab/marmoset models, etc. Provide a brief written explanation of the work you did and how you went about it.