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Company Name:
Treyarch / Activision
Location:
Santa Monica, California
Country:
United States
Job Type:
Other
Position type:
Full Time
Platform
Other
Experience Level:
Not Applicable
Education:
High School or equivalent

Treyarch Senior Vehicle/Weapons Artist

Treyarch is home to some of the industry's best and brightest talent, and has garnered a reputation for being one of the industry's premier art, design and technology powerhouses. The studio’s successful track record of releasing AAA blockbuster hits, extensive infrastructure and strong management provides a solid foundation from which it can successfully pioneer major franchises and build on our successes to date.
 
We are seeking a razor-sharp Senior 3D Artist who will be designing, modeling, and texturing next gen vehicles, weapons and props for our next AAA game.
 
What you'll be doing:
·        Create in game vehicles, weapons, and prop assets from concept to finish, through high poly and low poly modeling and texturing, using Maya, Zbrush and Photoshop.
·        Work closely with Lead Artist, Concept Artist, Animators, and Designers on design and function of vehicles, weapons, and props.
·        Rigging and skinning vehicles, weapons, and other rigid mechanical objects.
·        Setting up and integrating assets into game engine.
 
The skills and experience you’ll need:
·        Have at least 5 years of experience in game industry, with 2 shipped games.
·        Have a strong knowledge in Maya, Photoshop, and Zbrush.
·        Have a strong high poly to low poly conversion ability and excellent hard surface modeling ability.
·        Excellent texturing and UV skills to maximize texture pixel density.
·        Have a strong understanding of shaders and materials.
·        Strong 2d and 3d skills, ability to take a concept image of varying detail to 3d model.
·        Excellent traditional art skills; sketching, silhouette understanding and color theory.
·        Demonstrate excellent creative and technical problem solving ability.
·        Strong attention to overall detail, with ability to prioritize tasks, focusing attention on the most important parts to maximize schedule.
·        Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive.
·        Must be committed to delivering the best possible results and achieving visual expectations.
·        Possesses the ability to take direction and feedback from the team as well as contribute ideas.
·        Understands the artwork is functional to the game, has game play relevance and implications.
 
And you’ll really get our attention if you have:
·        Experience in next gen development (Xbox One, PS4)
·        Shows strong passion and knowledge about all things vehicles and weapons.
·        Worked on vehicles and weapons in past projects and other hard surface content, such as weapon attachments and equipment.
·        Strong Maya scripting and rendering skills a plus.
  .

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