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Company Name:
Retro Studios - Nintendo
Location:
Austin, Texas
Country:
United States
Job Type:
Programming/Engineering
Position type:
Full Time
Platform
Nintendo 3DS, Wii U
Minimum Number Of Professional Titles:
1
Experience Level:
Associate
Education:
Bachelor's Degree

Tools Engineer

Retro Studios   Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.   Essential Duties

  • Generally responsible for the significant portion of a larger system
  • Develops, maintains, and supports primary Windows PC applications and libraries necessary for creation of video games
  • Identifies and proposes solutions for content creation bottlenecks
  • Works with tool users and other engineers to determine tools requirements
  • Participates in creating standards, frameworks and libraries for internal tools
  • Periodically performs technical review of current tools to identify deficiencies
  • Reviews new technologies for possible use by the team
  • May work directly on video game projects as necessary to meet Studio commitments
  • Documents and trains other engineers and content creators on the use of system for which he/she has responsibility
  • Works with other engineers to formulate solutions to problems that either he/she or they may implement
  • Identifies and proposes solutions to problems as they become apparent
  • Usually establishes domain expertise in one or more specializations 

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing.

Knowledge/Experience

  • Experience in development of applications, libraries, and plugins for video game content creation
  • Background in object-oriented design and software engineering methodologies
  • Industrial experience in programming languages, such as C/C++, C#, .NET API, WPF, event programming, application programming, and multi-threaded programming
  • Perforce administration preferred
  • SQL, WCF, C#/C++ interop, Maya API/MEL, JavaScript, Python, game content tool development preferred
  • Strong math and physics skills
  • Effective organization, analytical and problem solving skills
  • 3+ years’ experience 

Education 

Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience video game programming

*We are an equal opportunity employer of individuals with disabilities and protected veterans…valuing diversity…celebrating strengths