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Company Name:
Infinity Ward / Activision
Woodland Hills, California
United States
Job Type:
Visual Arts
Position type:
Full Time
PC / Windows, Playstation 4, Xbox One
Experience Level:
Mid-Senior Level
High School or equivalent

Technical Art Lead

  • Manage production and quality of our core reference materials library used by our art teams; this includes management of a small team of artists working on this content
  • Debug visual issues (lighting, shading, modeling, post processing, etc.)
  • Bridge communication between art and engineering – taking art needs and translating them into code feature specifications – taking code needs and translating them into artist-friendly guidelines
  • Work with engineering on lighting and shading improvements
  • Proactively educate art staff on rendering features usage
  • Guide presentation of art workflows to artists in our tools
  • Plan efficient workflows around pipeline and engine requirements for content teams
  • Look/dev passes of fog, lighting, post-processes and other VFX for scene / level

  • Worked on 5+ games that shipped
  • Strong attention to detail
  • Strong debugging capabilities including: Art/Visual issues in engine (why something doesn't look right), technical issues (why something doesn't work), performance and memory analysis
  • Proactive team contributor
  • PBR materials expertise including: art team education, visual debugging, standards and practices
  • Calibration - content inputs, displays
  • Photogrammetry and surface capture experience
  • Scripting/coding ability a plus (Python, C#)
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