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Company Name:
Rooster Teeth
Location:
Austin , Texas
Country:
United States
Job Type:
Game Design
Position type:
Full Time
Platform
Other
Minimum Number Of Professional Titles:
1
Experience Level:
Mid-Senior Level
Education:
Bachelor's Degree

Sr. Technical Artist

Fullscreen’s Rooster Teeth Studio is a fast paced, rapidly growing team that creates award winning shows and feature length productions targeting gamers, anime fans and a wide range of others for both it’s own web platforms and others including YouTube, Netflix, Go90 and CrunchyRoll.  We are looking for a Senior Technical Artist who can help us bridge the gap between Art, Tech, and Design.  A strong candidate will have a proven track record of successfully working collaboratively, strong written and verbal communication skills, and game production experience in a tech artist role. This position is located in Austin, TX.

  • Work with the Game and Art Director to realize their vision inside Unreal, while also maintaining clean, efficient geometry for maximum performance in the engine
  • Architect and maintain the Art tools pipeline ensuring an optimized workflow between all toolsets (Maya, Zbrush, Substance, Photoshop, Unreal, Perforce, etc)
  • Collaborate with art and engineering staff on art pipeline improvements
  • Support art team members with production tools, upgrades, and extensions
  • Create Maya scripts that optimize, package, and export clean assets into Unreal
  • Develop optimized shaders that enhance the game’s appearance, while also maintaining technical efficiency
  • Create and/or optimize visual effects, 3d models, and textures as required for memory and performance gains
  • Design and develop character systems like skeletons, cloth sims, FX emitters, and ragdoll collision
  • Develop content creation guidelines for the art team and help enforce best practices
  • Qualifications:
  • 5+ years professional game production experience in a Tech Artist role
  • Expert knowledge of Maya and Unreal for game asset creation
  • Expert knowledge of Physically Based Rendering (PBR) tools and techniques
  • Experience with motion capture cleanup, editing, and retargeting preferred
  • Portfolio demonstrating technical expertise on previous game projects
  • Shipped at least 1 game title, from pre-production to final release (preferably a AAA console or PC title)
  • Working knowledge of Perforce (or source control equivalent)
  • Comfortable iterating on ideas using rapid prototyping techniques
  • Positive team-oriented attitude with excellent verbal and written communication skills
  • Proactive and self-motivated (comfortable working without direct supervision)
  • Must have a sense of humor
  • Must be comfortable working in a small, highly collaborative team
  • Must be able to accept critique of your work and have the ability to embrace change
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