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Company Name:
Kojima Productions LA
Los Angeles, California
United States
Job Type:
Position type:
Full Time
PC / Windows, Playstation 4, Xbox One
Minimum Number Of Professional Titles:
Experience Level:
Mid-Senior Level
Bachelor's Degree

Sound Designer, Lead


- Design and create all sounds for use in cinematic cut scenes, in-game sound assets and an ever-growing internal custom sound library in collaboration with creative and design leads.  

- Plan and execute audio content integration into game engine using middleware, scripting and other proprietary in-house tools. 

- Create and mix audio content for trailers and product demos.

- Implement and polish finished sound assets to function adaptively within game engine and gameplay.

- Test all aspects of implemented game audio to ensure mix and playback is correct.  Keep logs of recordings and maintain in-house sound libraries/session archives.


Requirements and Skills:

- Experience working as a lead Sound Designer on AAA video game productions.

- Experience with audio middleware such as Wwise, FMOD and data exchange tools like Soundminer and Perforce.

- Experience in field recording, editing, mixing and mastering original sound content for current and next-generation platforms.

- Excellent sound design creation skills, both creative and technical. 

- Strong technical ability and previous professional games development experience in sound design and audio production.

- Significant sound design and production contribution on 5 shipped console titles and experience with long-term production cycles.

- Proficient with audio production DAW tools such as ProTools, Logic, Cubase.

- Experience with DSP and effects programming using third party audio processing plugins.

- Experienced at implementing in-game audio and mixing game projects in 5.1 surround.

- Willingness to learn newly developed in-house audio tools and software.


Please e-mail your resume to: KJPLA@konami.com