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Company Name:
Retro Studios - Nintendo
Austin, Texas
United States
Job Type:
Position type:
Full Time
Nintendo 3DS, Wii U
Minimum Number Of Professional Titles:
Experience Level:
Mid-Senior Level
Bachelor's Degree

Senior Tools Engineer

Retro Studios  

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

Job Descirption:

  • Trains and mentors junior staff members.
  • Expected to be an individual contributor in addition of coordinating the work of other engineers.
  • Additionally, expected to identify and propose solutions for content creation bottlenecks.
  • Tools Engineers are still members of the main Engineering Team and are expected to work on the current project as necessary to meet studio commitments.
  • Experience coordinating and leading development efforts of applications libraries and plugins for game content creation.
  • Works with tool users and other engineers to determine tool requirements, then drives the implementation, documentation, maintenance and improvement to these tools.
  • Participates in creating standards frameworks and libraries for internal tools.
  • Regularly performs technical reviews of current tools to identify deficiencies.
  • Regularly reviews new technologies for possible use by the team.
  • Develops and communicates a clear vision of how products should function and the ability to lead peers to share and implement this vision.

Summary of Requirements

  • Strong industrial experience in C++, C#, .NET API, game content tool development required.
  • Production experience with WPF, event-based programming, application programming, multi-threaded programming required.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or a minimum 10 years' experience including video game programming required.
  • Project management, Perforce administration, SQL, WCF, C#/C++ interop, Maya API/MEL, JavaScript, Python desired.

*We are an equal opportunity employer of individuals with disabilities and protected veterans…valuing diversity…celebrating strengths.