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Company Name:
Shiver Entertainment
Location:
South Miami, Florida
Country:
United States
Job Type:
Visual Arts
Position type:
Full Time
Platform
Android, iOS, PC / Windows
Minimum Number Of Professional Titles:
1
Experience Level:
Mid-Senior Level
Education:
High School or equivalent

Senior Technical Director/Artist

 

We're growing fast and need your help to build a superstar team. Shiver is focused on building immersive gaming experiences for mobile, tablet and PC - the devices we all use every day. Our CEO is John Schappert, former COO of EA & Zynga, and former head of Xbox at Microsoft. John heads up a veteran team with a deep belief in bringing AAA game quality to the free to play market. Towards this goal, we've partnered with Nexon, the world leader in free-to-play, as part of a strategic, multi-year, multi-product alliance and investment. Great culture with many perks & benefits, including equity and profit sharing. A rare opportunity to make a big impact at a startup with huge potential, while also offering stability for years to come.  We are a fun, down to earth, and creative team with a strong future ahead of us, which you can help develop at the ground level. The Role: Shiver Entertainment is looking for an exceptionally talented individual to be a part of the engineering & art teams working on the studio’s first title. The Senior Technical Artist will be responsible for creating, implementing, and maintaining the art production work-flow - ensuring that the artists have the tools they need to develop and create assets  You will promote and contribute to the art direction of the game, assisting in the elevation of the visuals to ever higher levels.  As part of a new team,  you will own and set the direction for the tech art development for multiple projects, working in a dynamic and agile environment.  Responsibilities: Pipeline - Working closely with various departments of the team to define and improve all aspects of the art pipeline Tool development – forecasting and facilitating the creation of tools needed by the art team, partnering with the engineering team, giving feedback and experimenting with out of the box solutions Animation rigging – Participating in rigging, as well as solving issues and creating tools to streamline the process Optimization – ensuring the game is budgeted and runs at optimum levels Visualization – contributing to the overall artistic vision of the game, creating new techniques that will push the game to its highest potential  Requirements: 1 shipped title as a Lead Technical Artist on PC or major console platform  5+ years professional games development experience as at Technical Artist Experience with C++ programming and scripting languages. Solving technical issues that arise with new tools or game performance Experience with rigging, lighting, tools scripting, VFX, and shader development Familiarity with 3DStudio Max.

We're growing fast and need your help to build a superstar team. Shiver is focused on building immersive gaming experiences for mobile, tablet and PC - the devices we all use every day. Our CEO is John Schappert, former COO of EA & Zynga, and former head of Xbox at Microsoft. John heads up a veteran team with a deep belief in bringing AAA game quality to the free to play market. Towards this goal, we've partnered with Nexon, the world leader in free-to-play, as part of a strategic, multi-year, multi-product alliance and investment. Great culture with many perks & benefits, including equity and profit sharing. A rare opportunity to make a big impact at a startup with huge potential, while also offering stability for years to come.  We are a fun, down to earth, and creative team with a strong future ahead of us, which you can help develop at the ground level.


The Role:
Shiver Entertainment is looking for an exceptionally talented individual to be a part of the engineering & art teams working on the studio’s first title. The Senior Technical Artist will be responsible for creating, implementing, and maintaining the art production work-flow - ensuring that the artists have the tools they need to develop and create assets 


You will promote and contribute to the art direction of the game, assisting in the elevation of the visuals to ever higher levels.  As part of a new team,  you will own and set the direction for the tech art development for multiple projects, working in a dynamic and agile environment. 


Responsibilities:

  • Pipeline - Working closely with various departments of the team to define and improve all aspects of the art pipeline
  • Tool development – forecasting and facilitating the creation of tools needed by the art team, partnering with the engineering team, giving feedback and experimenting with out of the box solutions
  • Animation rigging – Participating in rigging, as well as solving issues and creating tools to streamline the process
  • Optimization – ensuring the game is budgeted and runs at optimum levels
  • Visualization – contributing to the overall artistic vision of the game, creating new techniques that will push the game to its highest potential 


Requirements:

  • 1 shipped title as a Lead Technical Artist on PC or major console platform 
  • 5+ years professional games development experience as at Technical Artist
  • Experience with C++ programming and scripting languages.
  • Solving technical issues that arise with new tools or game performance
  • Experience with rigging, lighting, tools scripting, VFX, and shader development
  • Familiarity with 3DStudio Max.

 

Please apply via the link provided. 

 

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