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Company Name:
NetherRealm Studios
Chicago, Illinois
United States
Job Type:
Position type:
Full Time
Experience Level:
Entry Level

Senior Software Engineer


Netherream Studios, a division of WB Games Inc., seeks a Senior Gameplay Software Engineer to join the team behind Batman: Arkham City Lockdown creating game systems for exciting, cutting-edge action games on iPhone and iPad.

As a member of our studio's game engineering team you will work closely with engineers, designers and artists to develop gameplay for our next AAA title. As a Senior Gameplay Software Engineer, your domain will span as much of the codebase as your skills and interests dictate, as you design and implement extensions to existing systems and pivotal new game systems to meet the needs of our talented in-house team of content developers.

In addition, as part of our studio's highly collaborative engineering group, you will have opportunities to share your expertise on the development and implementation of systems across the entire codebase.

This job will require collaboration with the rest of our engineering team on issues of technical design. You will also work closely with other engineers and content development experts on implementing and refining systems to meet our designers' vision. The Software Engineer will also work with their team's production staff to help develop realistic schedules and identify all dependencies.


Work Experience
  • 8+ years professional C/C++ programming.

  • Experience developing complex game-play systems for a published game.

  • Worked on production game title from concept to ship.

  • Experience with gameplay scripting (Lua, Python, Unrealscript, etc).

  • Experience with Unreal Engine programming (preferred)

  • Experience with XCode and Objective-C programming (preferred)

  • Experience with the release process including working on systems related to localization, certification and asset management. (preferred)

  • Experience developing first or third person action games (preferred)

  • Experience working on in-game economies for resource-management-based gameplay (preferred)

  • Education, Professional Training, Technical Training or Certification
  • B.S. degree in Computer Science or equivalent

  • Knowledge/Skills
  • Ability to collaborate with engineers and content creators to develop robust and fun game-play

  • Ability to easily communicate technical topics with both engineers and non-technical people alike

  • Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers

  • Thorough knowledge of object-oriented programming concepts

  • Basic knowledge of commonly used design patterns.

  • Familiarity with version control (CVS, SVN, Perforce, etc.)

  • Familiarity with Microsoft Visual C++ development environment

  • Other Requirements
  • Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging skills

  • Ability to work well in a team development environment with strong communication skills

  • Strong desire to build industry-leading game systems and ship the highest quality AAA games