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Company Name:
Infinity Ward
Woodland Hills, California
United States
Job Type:
Position type:
Full Time
Playstation 4, Wii, Xbox One
Minimum Number Of Professional Titles:
Experience Level:
Mid-Senior Level
Some College

Senior Rendering Engineer

Infinity Ward is looking for a Senior Rendering Engineer to drive the vision of what a true next gen console title can achieve. You’ll be joining an experienced and highly capable team of engineers and content creators; you should be passionate and proactive and looking to build amazing looking games.



•  Work with the engine team to develop cutting edge rendering technology for our next AAA title

•  Work closely with the content team to understand the desired visual results

•  Write and maintain robust, high-quality code which meets performance goals given the challenging technical constraints of the target platforms

•  Analyze, optimize, and improve existing rendering pathways and content creator workflows

•  Communicate and educate fellow developers about implemented features and rendering technologies in general

•  Adhere to team coding standards and best practices.

•  Understand and embrace the constraints of a game development cycle (you know when bug fixing and optimization become more important than new features)



•  B.S. (or higher) in Software Engineering or equivalent

•  5+ years of graphics programming experience, including Xbox One, PS4 or equivalent platform development

•  Knowledge of performance and memory constraints as they relate to game development

•  Strong 3D math, particularly as it relates to modern rendering techniques such as energy. conservation, alternate basis representations, voxelization, and path tracing etc

•  Strong understanding in modern 3D graphics APIs (Direct3D11+, OpenGL4.0+)

•  Excellent debugging and performance analysis skills

•  Good working knowledge of modern day GPU hardware and typical performance bottlenecks: Xbox One, PS4, GCN/Kepler + etc