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Company Name:
Red 5 Studios
Location:
Laguna Hills, California
Country:
United States
Job Type:
Programming/Engineering
Position type:
Full Time
Platform
PC / Windows
Experience Level:
Mid-Senior Level
Education:
Bachelor's Degree

Senior Graphics Programmer

The Discipline

The Programming team at Red 5 Studios is comprised of some of the brightest minds in the games industry. Our team challenges conventional practices and follows a variety of approaches in producing creative solutions to build an online game played by millions. Whether it’s working on large scale deployment, virtual cloud environments, computer graphics, gameplay programming, tools development, in-game UI, web-enabled technologies, artificial intelligence, distributed computing, or databases; there is always a thought-provoking challenge for our engineers covering the full spectrum of computer science. We take pride in our development process and encourage ownership of projects - if you build it, you own it. Working in a varied environment including Linux and Windows, we have programs that have been written in over twenty languages. At Red 5, we are building an programming team that fosters creativity and autonomy in a large-scale constantly changing development environment.

 

Responsibilities

  • Enhance and maintain Red 5’s graphics system in our cutting edge development environment
  • Collaborate on a daily basis with a broad set of teams and disciplines to achieve maximum performance and creativity
  • Constantly adding new functionality to our existing rendering engine
  • Implement custom shaders for in-game special effects
  • Support the designers, artists and the gameplay programmers in overall graphic development
  • Write robust, maintainable and high performance code that you own

 

Qualifications

  • 5+ Years C++ programming on PC hardware
  • 3+ Years programming graphics for PC games with at least one shipped title
  • Excellent and self-driven optimizer with a passion for squeezing performance out of a wide range of hardware specs
  • Top-notch math skills (vector/matrix/quaternion math)
  • Experience with DirectX and OpenGL APIs and profiling tools on next-gen platforms
  • Familiarity with state of the art rendering techniques and ability to implement complex algorithms
  • Shader programming experience (HLSL/GLSL)
  • Enthusiasm, passion and experience working in a collaborative team environment brining game design ideas to fruition
  • Great people skills, able to work in a multi-disciplinary, team oriented environment
  • Unyielding passion for games

 

Pluses

  • Multi-threaded programming techniques
  • 3DS Max and its SDK
  • Particle and special effects systems 

 

The Studio

Red 5 Studios, creator of the free-to-play MMO shooter Firefall (www.firefall.com), is a video game developer dedicated to bringing together millions of gamers from across the planet by creating immersive worlds, intriguing stories, and compelling characters.

Right now, at this very moment, Firefall is being played around the world. In the past month, we've had players log in from such distant lands such as Uruguay, Morocco, and yes even Kazakhstan. It is already a global community with a virtual store that is generating revenue today.

Red 5 Studios has roughly 150 employees--large enough to find the resources or talent that you need to bring your vision to life, but small enough where you have the opportunity to make a massive difference. Every employee leaves their indelible mark on the identity of Firefall. Everyone.

THIS is the place to come if you seek mastery of your chosen vocation. These are the fertile grounds where you can learn from like-minded individuals that come from a cornucopia of industry-renown studios, such as Naughty Dog, Bungie, Insomniac, Blizzard and Microsoft. Every employee brings a significant knowledge base and we solicit best business practices from previous experiences.

THIS is the studio to join if you want a chance to contribute to a fundamental shift in the way games are crafted. Firefall encompasses an original art style, a proprietary in-house engine, and a determination to make the free-to-play model work without being pay-to-win. We believe the free-to-play experience can be a win-win scenario for both the consumer and us alike. With no barrier to trying the game, we believe it welcomes the greatest number of gamers possible. By having to work for gamers' micro-transactions, it forces us to be ever vigilant on quality, forging a tight relationship with the community that will give the world of Firefall's New Eden a very long lifespan with years of continued development.

THIS is the place for you if you value autonomy. If you want a chance to stretch your skills and excel in your chosen vocation, without the constant Orwellian presence of a publisher or middle management questioning your every move, this is for you. We trust our employees. We empower one another to make the game that we want to play.

We're on a mission to create a living, breathing world unlike any other for players to explore. We aren't constrained by a specific title or role; and individuals are often asked to tackle many challenges. We understand the challenges of bringing a AAA online game to life, and we invite you to join us on this exciting adventure.