Runic Games has an immediate opening for an experienced graphics engineer for full time work at our downtown Seattle base of operations. This position will be primarily responsible for creating new shaders and render pipeline support for new effects/techniques as well as optimizing existing code/technology. This individual will interface with our art team to help make their visions a reality where possible as well as to inspire them to create amazing new content.
The ideal candidate has considerable experience developing shaders and realtime graphics code in a Windows environment targeting both DirectX and OpenGL. Candidates should exhibit strong communication skills and must be passionate about creating great games. Strong 3D math skills are a key qualification. Familiarity with developing art pipeline plugins/tools for 3D Studio Max is a plus. Candidates should be fluent in C++ as well as at least one prominent shader language (HLSL, GLSL, Cg, etc.) This role requires a minimum of 5 years graphics engineering experience with at least two published games.