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Company Name:
BattleCry Studios
Location:
Austin, Texas
Country:
United States
Job Type:
Programming/Engineering
Position type:
Full Time
Platform
PC / Windows
Minimum Number Of Professional Titles:
2
Experience Level:
Mid-Senior Level
Education:
Some College

Senior Graphics Engineer

BattleCry Studios is seeking a generalist Senior Graphics Engineer to help maintain, optimize, and extend a cutting-edge graphics engine in the client of an online title.  The focus of the candidate will be in the client renderer space, with some work in the editor, art tool plugins, and general client space as required.  The scope of the candidate’s responsibilities will extend based on need and ability. 

 

Key Responsibilities

•             Writes clear, maintainable, portable C++ code

•             Understanding entire graphics engine architecture, from game interface to graphics API interface

•             Writing and maintaining custom shaders across a range of hardware

•             Works well with other engineers, artists and designers

•             Accurately estimates his/her schedules and delivers high quality work products to that schedule

 

Required Skills

•             Bachelor’s degree in Computer Science or equivalent

•             5+ years professional software development experience

•             3+ years professional C++ development experience

•             3+ years professional graphics programming experience

•             Expertise in building multithreaded, real-time systems

•             Experience writing systems balancing performance and maintainability

•             Excellent analytical and mathematical skills

•             Strong interpersonal skills and problem solving ability

 

Recommended Skills

•             Experience with DirectX 11, OpenGL 4, or other current rendering API

•             Experience across multiple platforms or wide range of hardware capabilities

•             Experience with STL

•             Experience with C++11

•             Experience profiling and optimizing both CPU and GPU utilization

•             Experience with Animation programming

•             Experience with game editor plugins/modification

•             Experience with Gameplay programming

•             Experience in Max or Maya plugins

•             Experience with MFC