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Company Name:
Red 5 Studios
Location:
Laguna Hills, California
Country:
United States
Job Type:
Programming/Engineering
Position type:
Full Time
Platform
PC / Windows
Experience Level:
Mid-Senior Level
Education:
Bachelor's Degree

Senior Gameplay Programmer

The Discipline

The Programming team at Red 5 Studios is comprised of some of the brightest minds in the games industry. Our team challenges conventional practices and follows a variety of approaches in producing creative solutions to build an online game played by millions. Whether it’s working on large scale deployment, virtual cloud environments, computer graphics, gameplay programming, tools development, in-game UI, web-enabled technologies, artificial intelligence, distributed computing, or databases; there is always a thought-provoking challenge for our engineers covering the full spectrum of computer science. We take pride in our development process and encourage ownership of projects - if you build it, you own it. Working in a varied environment including Linux and Windows, we have programs that have been written in over twenty languages. At Red 5, we are building an programming team that fosters creativity and autonomy in a large-scale constantly changing development environment.

 

Responsibilities

  • Work in a collaborative, creative environment, have an impact on user facing features that will enhance the overall player experience
  • Gather feedback from the community team to improve the fun factor in the game and bring Firefall to the forefront of persistent world gaming
  • Work directly with the designers to insure that their vision is shared with your ability to enhance existing features and add new systems extending an established code base
  • Identify where the bottlenecks are with the web team while constantly focusing on optimal ways to approach scalable solutions
  • Work directly with the UI and animation teams to support new animations and UI as required
  • Modernize existing systems and implement complete new game systems as required
  • Strong organizational skills with a good sense of design with outstanding communication skills

 

Qualifications

  • 3-5 years of direct gameplay experience in a AAA title (MMO and FPS preferred)
  • Previous experience in architecting a large scale multiplayer game while anticipating future requirements
  • Strong sense of Controls, Multiplayer, Gameplay, Animation systems with fluent C++ programming skills to further enhance the feel of the game
  • Familiar in 3D vector and matrix math
  • Excellent and self-driven optimizer

 

Pluses

  • Experience with LUA
  • Experience working in an Agile development environment
  • Experience with multi-threading

 

The Studio

Red 5 Studios, creator of the free-to-play MMO shooter Firefall (www.firefall.com), is a video game developer dedicated to bringing together millions of gamers from across the planet by creating immersive worlds, intriguing stories, and compelling characters.

Right now, at this very moment, Firefall is being played around the world. In the past month, we've had players log in from such distant lands such as Uruguay, Morocco, and yes even Kazakhstan. It is already a global community with a virtual store that is generating revenue today.

Red 5 Studios has roughly 150 employees--large enough to find the resources or talent that you need to bring your vision to life, but small enough where you have the opportunity to make a massive difference. Every employee leaves their indelible mark on the identity of Firefall. Everyone.

THIS is the place to come if you seek mastery of your chosen vocation. These are the fertile grounds where you can learn from like-minded individuals that come from a cornucopia of industry-renown studios, such as Naughty Dog, Bungie, Insomniac, Blizzard and Microsoft. Every employee brings a significant knowledge base and we solicit best business practices from previous experiences.

THIS is the studio to join if you want a chance to contribute to a fundamental shift in the way games are crafted. Firefall encompasses an original art style, a proprietary in-house engine, and a determination to make the free-to-play model work without being pay-to-win. We believe the free-to-play experience can be a win-win scenario for both the consumer and us alike. With no barrier to trying the game, we believe it welcomes the greatest number of gamers possible. By having to work for gamers' micro-transactions, it forces us to be ever vigilant on quality, forging a tight relationship with the community that will give the world of Firefall's New Eden a very long lifespan with years of continued development.

THIS is the place for you if you value autonomy. If you want a chance to stretch your skills and excel in your chosen vocation, without the constant Orwellian presence of a publisher or middle management questioning your every move, this is for you. We trust our employees. We empower one another to make the game that we want to play.

We're on a mission to create a living, breathing world unlike any other for players to explore. We aren't constrained by a specific title or role; and individuals are often asked to tackle many challenges. We understand the challenges of bringing a AAA online game to life, and we invite you to join us on this exciting adventure.

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