FableLabs builds NOTHING but awesome story-driven games for the tablet and web. Our team of creatives and technologists from BioWare, Maxis, LucasArts, Popcap, and Dreamworks have built and scaled products with millions of users and we've recently closed on fundraising to scale our team. We take the best storytelling elements of adventure / role playing games but make the gameplay accessible, free-to-play and fun for those who don’t have 8 hour blocks of time to hack and slash through dungeons.
We're building gameplay systems that lend themselves to great storytelling. And we're not afraid of using these gameplay systems to tell fundamentally different stories than what you see in the industry today. Our first couple of titles feature Sherlock Holmes recreated as a middle school nerd and a mother searching for her daughter in the depths of Hell. As much as we love the sci-fi and fantasy genre, there's so many other stories we'd like to bring to bring to life with our gameplay systems. We're looking for folks that thrive when given significant responsibility, an atmosphere that stresses continuous learning and a touch of chaos as we explore uncharted territory.
Specialization is for insects, generalist developers at FableLabs do a little bit of everything. We expect you to have shipped online games and touched a large variety of systems. We're not looking for someone to mentor; we're looking for leaders who can clear the way for their colleagues. Handled server-side scaling challenges? Check. Combat, cinematic, navigation, crafting systems? Piece of cake. Tools that empower the team? You've lost track of how many things you've built to help others or yourself save time.