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Company Name:
Machine Zone Germany GmbH
Hamburg, All
Job Type:
Visual Arts
Position type:
Full Time
Android, iOS
Minimum Number Of Professional Titles:
Experience Level:
Mid-Senior Level
Bachelor's Degree

Senior 3D Artist (m/f) for an unannounced Project

Founded in 2008 and based in Palo Alto, California, Machine Zone, Inc. (formerly Addmired, Inc.) is a technology-focused mobile gaming company building the best global real-time hardcore MMOs.  Winner of the 2010 Crunchies Award (TechCrunch), we have had over 50 million downloads and over 15 successful top grossing titles, including previous hits such as iMob, Original Gangstaz, and Global War.  Our current top grossing title, Game Of War - Fire Age, is the #1 Grossing iOS Game in 20 countries and Top 5 Grossing in over 80 countries. With exploding revenue growth and an unwavering focus on technological innovations, we are always looking for exceptional talents from around the world to help build a great gaming company.  We are a Y-Combinator company that
operates profitably with two rounds of funding from Anthos Capital, Baseline Ventures and Menlo Ventures.

The team in Hamburg, Germany is mainly focusing on developing 3D technology for the next generation of our games.

Machine Zone Germany is seeking a highly skilled 3D Artist to join our art team.

The 3D Artist is an integral part of the Machine Zone Germany Art team and should be an expert in Maya.Past experience should be at least 4 years as a 3D Artist with one AAA game for mobile or console as a 3D Artist.

MachineZone games will be seen by tens of millions of global players in the future. This is your chance to leave your legacy and be part of gaming history!


Do you share with us the passion for Games? So don´t think twice and apply now and be part of our team, who gives all day the best to achieve a enjoyable game experience to our players.

Portfolio must show:

  • Highpoly models and their conversion into well-structured lowpoly models (strong understanding of the normal map creation process).
  • Ability to create game ready assets that work well within the given technical limitations.
  • Strong texturing skills.
  • Keen eye for detail and realism.
  • A strong sense for composition, color and light.
  • At least average drawing/painting/illustration skills


  • Work within an inter-disciplinary and virtual team of artists, designers and engineers
  • Create highpoly and lowpoly models of game objects (vegetation, props, buildings, tilesets, characters)
  • Create efficient UV layouts that work well within the engine/platform constraints
  • Photo Realistic or stylized texturing of game objects


  • Minimum 4 years  of professional game production / Mod / Game School experience
  • Excellent knowledge of Maya, Photoshop, ZBrush or similar
  • Ability to derive a well structured lowpoly model from the high poly model, as well as a strong ability to create photorealistic environments within a game engine
  • Strong understanding of efficient UV layout for lowpoly objects, PBR pipeline and of modular level creation methods
  • Knowledge about technical limitations in real time game engines and the ability to find answers to these limitations (LOD, draw call reduction, etc.)
  • Be proactive and self-motivated, work without direct supervision and enjoy the possibility to grow professionally
  • Coordinate with other studio groups including animation and production to achieve project objectives
  • Good communication skills and a great team-player attitude
  • Focused, motivated and effective on all tasks through completion
  • Good English communication and writing skills
  • Keep a positive team-oriented attitude

Machine Zone does not accept unsolicited agency resumes.  Please do not forward unsolicited agency resumes to our website, employees or Human Resources. Machine Zone will not pay fees for unsolicited agency resumes and will not be responsible for any agency fees associated with unsolicited resumes. Unsolicited resumes received will be considered property of Machine Zone and will be processed accordingly without fee.

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