George Mason University
Research Assistant/Associate Professor, Simulation and Game Institute
The George Mason University, Simulation and Gaming Institute within the Computer Game Design Program of the College of Visual and Performing Arts seeks qualified candidates as an Assistant/Associate Research Professor.
The Assistant Research Professor will coordinate within the college and university: Chairs and Associate/Assistant Chairs, faculty, staff, and center directors; technology and research initiatives, other schools and colleges, Office of Sponsored Programs, and college and department/program boards. Outside: Public and private foundations and organizations involved in serious game technology and game design development support, technology transfer, and commercialization as related to unit initiatives, and other commonwealth officials and organizations related to serious game technology/sciences and research in the college, National Education Association, National Endowment for the Humanities, National Institutes of Health, National Institutes of Health, and other related federal agencies and departments involved in funding subunit serious games/creativity/game-related initiatives.
Statement of the Job:
The role of the Assistant/Associate Professor of Serious Game Design is to advance the field of serious games design and development in one or more fields of study such as public health, medicine, public policy, criminology and education by conducting funded traditional and applied research. Ideally, the selected candidate will be actively engaged in funded serious game-related research at the time of application. In addition, the selected candidate will develop an undergraduate concentration in serious games with an emphasis on undergraduate research, and develop and teach specifically assigned graduate game courses in the Computer Game Design Program. Candidates should be experienced and knowledgeable about all facets of the serious game design and development field including technical and artistic advances, knowledge about all current research (traditional and applied), and their resultant publications.
1. Teaches a 1-2 course load each academic year from approved curriculum and develops future courses in serious game design and development.
2. Motivates students to actively participate in all aspects of the educational process, and engages undergraduate and graduate students in serious games research.
3. Maintains expertise in subject area and recommend improvements in curriculum design.
4. Where possible, serve on program, college and university committees in consultation with the Program Director.
1. Actively seek external private, federal and foundation grants and contracts to support research and creative endeavors.
2. Participate in professional game design and development-related organizations and conferences.
Knowledge, Skills and Abilities:
1. Ability to successfully interact with the business and governmental communities.
2. Possess an approach that fosters a respectful, nonthreatening workplace environment.
3. Has a demonstrated commitment and ability to work collaboratively within a complex work environment.
1. Minimum of five years of teaching at an accredited institute of higher education.
2. Presented and published serious games research findings at a national level.
3. History of securing significant foundation or government grants and contracts to support research.
4. Terminal degree required.
5. Excellent interpersonal and presentation skills required.
6. Proven critical-thinking, problem-solving, and judgment skills.
Salary is commensurate and competitive with experience.
For full consideration, applicants must apply for position number F9705z at http://jobs.gmu.edu by February 28, 2014; complete and submit the online application; and upload a cover letter, CV, and a list of three professional references with contact information. AA/EOE
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