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Company Name:
Dynamighty, Inc.
Location:
San Francisco, California
Country:
United States
Job Type:
Programming/Engineering
Position type:
Full Time
Platform
iOS, Playstation 3, Playstation Vita
Experience Level:
Associate
Education:
Bachelor's Degree

Rendering Engineer

Dynamighty is a game developer creating CounterSpy, an action espionage game for PlayStation & mobile platforms. We are seeking a Rendering Engineer to join our team and help us deliver on the unique visual style that we desire for our games.

As a Rendering Engineer you will work closely with the Art Director to interpret and implement their vision for our games. A key part of your role will be making sure our rendering style scales appropriately for the different platforms we are releasing on. In addition to rendering, there will be plenty of opportunities to contribute across areas as broad as core systems, tools & gameplay.

Ideally, you are passionate about games, understand that quality games take constant iteration and refinement, and enjoy working as part of a small highly collaborative team.

This is a unique opportunity to get in on the ground floor with a new studio that is crafting a creative culture that empowers and pushes everyone to collectively do their best work. We are looking for talented, passionate team members that want to join our family and create work we can be proud of.

Required Skills / Experience

  • Bachelors Degree in Computing / Engineering / Math related field, or equivalent work experience 

  • Experience with Rendering/Shader Programming

  • Strong math skills

  • Experience in development of 3D character based games
  • Willingness to take on any task needed to finish the game

  • A love of games and gameplay


Desired Skills / Experience

  • 2 years of game programming experience 
  • Having shipped a game in a professional capacity 
  • Experience with one or more Sony consoles  
  • Experience with Unity development 
  • Experience in C# 
  • Strong understanding of many areas of game programming