From fountain statues to tavern bottles to dungeon lanterns to massive siege weapons, the life of a prop artist is not for the static-minded. They fill the world of Azeroth with all the daily details that bring the game to life. They are the game designer’s best friend. There’s no telling what task will be needed next, so a Props Artist should be a swift and efficient modeler with strong painting skills an imagination in constant motion.
Do you have a solid background in the foundations of art such as structure, composition and color? How about a portfolio crammed full of concepts, models and texture maps? If so, the World of Warcraft prop team wants to meet you.
A minimum of 2 years’ experience in game development modeling, texturing, and animating objects using 3ds Max and Photoshop (or equivalent 3D and 2D programs)
An exceptional understanding of what’s needed to set dress an environment
Solid background in traditional arts included but not limited to animation, illustration, design or traditional media
A good understanding of form, shape, structure, and silhouette in regard to modeling
Superior eye for light, shade, color, and detail in creating painted texture maps
Self-motivation, good communications skills, and a great team-player attitude
Understanding of the distinctive Blizzard Entertainment visual style and a passion to push it to the next level
Only digital applications will be accepted such as a website, blog or online album. Physical media will not be accepted
An art test might be required
Previously shipped AAA PC or console titles in an equivalent type role
Experience designing and creating animated FX
Knowledge and understanding of the Warcraft universe