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Company Name:
Cloud Imperium Games
Location:
Santa Monica, California
Country:
United States
Job Type:
Programming/Engineering
Position type:
Full Time
Platform
PC / Windows
Experience Level:
Not Applicable
Education:
Bachelor's Degree

Physics Programmer

Cloud Imperium is looking for a Physics Programmer to work on our exciting PC space combat sim, Star Citizen! The Physics Programmer will work in a cooperative, cross-disciplinary team environment to implement physics systems and features in Cloud Imperium’s games.

Responsibilities

  • Develop, maintain, and enhance the stability, quality, and variety of game physics elements such as ragdolls, vehicle dynamics, rope, fragments, etc
  • Maintain, support and optimize the existing physics code (including collision detection and spatial queries) and assist in its practical applications within the game projects
  • Work closely with the game project teams to assist in integrating and extending the physics engine

Requirements:

  • Expert in game physics programming and 3D math
  • Strong C++ and multi-threaded programming skills
  • A passion for making and playing games
  • Work well in a cooperative team environment

Pluses:

  • Experience creating and/or extending physics and collision in a shipped game
  • CryEngine development experience
  • Havok, APEX/PhysX, Bullet, or other physics package experience
  • Online game and/or MMO development experience
  • Space combat sim development experience
  • One or more shipped products, especially PC products
  • Fluency in Assembly and SIMD programming
  • OpenCL, CUDA, and/or DirectCompute experience
  • A physics degree

Please send your resume to hr@cloudimperiumgames.com with “Physics Programmer - LA” in the subject line if you are interested in this position.