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Company Name:
Cloud Imperium Games
Location:
Santa Monica, California
Country:
United States
Job Type:
Visual Arts
Position type:
Full Time
Platform
PC / Windows
Experience Level:
Not Applicable
Education:
Bachelor's Degree

Lighting Artist

Cloud Imperium is looking for a Lighting Artist to work on our exciting PC space combat sim, Star Citizen!

The Lighting Artist will work in a cooperative, cross-disciplinary team environment, possessing solid artistic skills, including a thorough understanding of color theory, composition, light, and form. They should have experience with a 3D CG package, demonstrating a solid understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV's.

 Responsibilities

  • Involved in look-development around key surfaces and shaders to ensure lighting delivers against visual reference
  • Creating both the exterior and interior lighting within environments and cut scenes.
  • Placing and adjustment of light sources within the environment.
  • Tweaking of shading materials and textures to improve the perception of the lighting.
  • Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc.
  • Contributing to the development and placement of special effects related to lighting and atmosphere, such as light flares, fog, god rays and camera optics.
  • Prototyping the use of lighting technology to reach the visual targets defined by the art direction.

 Experience & Skills

  • Deep understanding of CG lighting technology, both real-time and software rendering.
  • Strong sense of lighting theory; color space, exposure, light fixtures, natural light, reflections etc.
  • Good understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood.
  • Good understanding and experience with physical based lighting system
  • Being pro-active in the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies.
  • An ability to thoroughly digest the art direction and be a champion for executing it in the game.
  • Skilled at balancing visual quality against performance requirements.
  • Thorough knowledge of the game development process.
  • Working knowledge of Maya, and/or other commercial 3D authoring packages.