LEAD MATERIAL ARTIST
Who We Are:
Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them.
Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.
What We Need:
Hangar 13 is looking for a Lead Material Artist who will be responsible for creating and maintaining our material library across multiple projects.
Coming off of Mafia III, we are looking for someone with the technical understanding and artistic skill to help us build a high quality library of materials that will be used by all of our art disciplines, from environments to characters. As Lead Material Artist, you will be responsible for leading a small team of dedicated texture and shader artists, as well as organizing and maintaining the library of base materials across all of our project.
Job Responsibilities Will Include:
Who We Think Will Be A Great Fit: