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Company Name:
Warner Bros. Games San Francisco
San Francisco, California
United States
Job Type:
Game Design
Position type:
Full Time
Enhanced / Virtual Reality
Minimum Number Of Professional Titles:
Experience Level:
Mid-Senior Level
Bachelor's Degree

Lead Engineer

Warner Bros. Games Inc. seeks a Lead Engineer for the WBG San Francisco Platform department. As a Lead Engineer at WB Games San Francisco, you have wide game development experience with best of class engineering skills and strong leadership skills. You have a passion for gaming and thrive on working with all departments to drive a game from beginning to end in a central leadership role. 

This position requires close collaboration with all other disciplines to help lead, capture, develop and communicate a coherent vision of our game systems, features and tools. In this position, you are responsible for all aspects and quality of your projects. You will also be a leader in establishing best practices, assisting / mentoring other engineers on the team and identifying problem areas / opportunities for improvement in the codebase.


  • Game system / feature design & implementation / Library & Service integration. 
  • Establishing / refining standards & best practices. 
  • Performance target setting / performance optimization. 
  • Requirements Gathering / Documentation. 
  • Assess middleware and 3rd party solutions. 
  • Review the work of other Gameplay Engineers to ensure adherence to design, patterns and coding standards.


  • Undergraduate degree or equivalent industry experience and success. 
  • At least 7 years of game industry experience. 
  • Shipped at least 3 mobile/social title, preferably on multiple platforms. 
  • Unity development experience required. 
  • Expert C# programming skills. 
  • Deep knowledge of Unity including custom tool creation. 
  • Proficient with 3D math including linear algebra (vector math, matrices). 
  • Deep knowledge of shaders and 3D animation systems in Unity. 
  • Experience in tools development and content pipeline development. 
  • Deep knowledge of common data structures and algorithmic solutions. 
  • Deep knowledge of software design practices including modular architecture, event-driven architecture, and software design patterns. 
  • Strong practical knowledge of mobile, platforms middleware technologies, strengths and weaknesses. 
  • Extensive experience working with internal and externally developed code. 
  • Extensive experience with self-testing to minimize and fix issues. 
  • Experience with network game design and development required. 
  • Documentation / Presentation skills. 
  • Strong performance optimization experience. 
  • Strong problem solving / debugging skills. 
  • Ability to work unsupervised. 
  • Ability to assist others in their work. 
  • Ability to assess the quality of other engineers work. 
  • Passion for making games.