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Company Name:
Playa Vista, California
United States
Job Type:
Visual Arts
Position type:
Full Time
Playstation 4
Minimum Number Of Professional Titles:
Experience Level:
Mid-Senior Level
Bachelor's Degree

Lead Character Modeler

Tangentlemen are looking for a Lead Character Modeler. You will be responsible for managing a team of character artists with the goal of delivering best-in-class character art. You must be flexible, creative, and goal oriented. You will be expected to organize your own time between applied model making work, R&D and team management.  It will be up to you to ensure that the vision, technical goals, and quality are maintained throughout the development.

●     Effectively collaborate with a wide-range of development team members such as Art Director, Designers, Technical Artist, Animators, Programmers and Producers to achieve artistic goals and implementation as they relate to design and technological considerations.

●     Be a conduit of honest and constructive feedback both up and down the chain

●     Contribute to the development of the artistic techniques and processes utilized to define and achieve the product’s visual style. You must be proactive in developing new techniques and workflows. 

●     Ensure character models are of the highest artistic quality and uphold the integrity of the game's design and artistic vision of the game

●     Maintain a good general knowledge of the game’s design to facilitate communication and enable early identification of issues

●     Undertake research and information gathering prior to the commencement of a new task

●     Take responsibility for the schedule and output of the Character Model Team



●     Flexible, proactive self-starter with a positive attitude (rain or shine)

●     4 years minimum professional experience

●     Applied knowledge of latest character modeling and texturing techniques

●     Experience working within a structured character pipeline

●     Core artistic toolset: Design, Composition, Anatomy, Material description

●     Experience making characters that include advanced rigging elements such as cloth / hair simulation and corrective blend shapes

●     Experience transforming character concepts into character models while maintaining the visual intent



●     Experience with the Unreal 4 game engine

●     Shipped games

●     Experience with FAC based facial animation pipeline



A sample that demonstrates the quality and range of your work. This can be images, video, sketchfab/marmoset models, etc. Provide a brief written explanation of the work you did and how you went about it.