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Company Name:
Nix Hydra
Location:
Los Angeles, California
Country:
United States
Job Type:
Game Design
Position type:
Full Time
Platform
Android, iOS
Experience Level:
Not Applicable
Education:
Some College

Game Designer

Nix Hydra is seeking a Designer to join our team. The qualifying person will be a key member on one of two project teams! This is the perfect opportunity for someone who loves working on small teams and having a voice that’s heard in a productive and collaborative work environment.   

If you are a genuine person who shies away from corporate fluff, politics and big talking, you will be happy here with us.

We expect everyone on the team to be competent, dedicated, proactive and take great pride in their craft.

The proper candidate must also be passionate for or enjoy making games of any genre for a heavily female oriented target audience.  Check out our website at www.nixhydra.com and our game Egg Baby for more information about the company and our current products.

Please note that we are very unlikely to sponsor visas and if you aren't in LA already, you must be willing to fly yourself out here to meet us in person before we can hire you.

WE ARE ESPECIALLY INTERESTED IN PUZZLE DESIGNERS! IF YOU ARE A PUZZLE DESIGNER PLEASE APPLY.

or

DO YOU LIKE MAKING MONEY? WE DO! DESIGNERS WITH MONETIZATION DESIGN AND ITERATION EXPERIENCE - PLEASE APPLY.

Responsibilities:

  • Designers will:
    • come up with great ideas
    • write documentation
    • integrate and/or tune features using 3rd party and proprietary tools
    • be testers
    • and more…
  • We expect anyone we hire to be diverse and understand all areas of game development: a basic understanding of art, audio, programming and hardware.  You don’t have to be an artist, an audio engineer, or a programmer; you just have to be able to “feed” them.
  • Measure twice, cut once.  We believe in planning and so should you.  You will be required to write GDDs and provide work estimates for any associated design tasks.  You must think ahead about what is being built, and how it interacts with everything else in the game. 
  • Meet with team members to ensure everyone understands the goal and content of designs BEFORE implementation.  That also means taking constructive criticism and knowing how and when to assimilate feedback from peers.
  • Constantly review the implementation of features and assets to ensure that they coincide with designs.

We are actually looking for experienced designers as well as entry level.  Please refer to the qualifications we are looking for in either case.

Need to have (experienced designer):

  • 6+ years of game industry experience WITH
  • 4+ years of design experience
  • Been an active member of the design team on at least 3 SHIPPED projects from start to finish
  • Been an active member of the design team on at least 1 mobile game from start to finish
  • Firm understanding of monetization and gating in a "freemium" game
  • Skilled in at least one scripting language (Lua, JavaScript, etc.)
  • PROFICIENCY in Word and Excel (NOT “I can open and save a document”)
  • Ability to use Photoshop on some level
  • Experience with at least one bug DB software: JIRA, DevTrack, Mantis, etc.
  • Experience with at least one source control software: Perforce, SVN, Alienbrain, etc.

Much more likely to get the job (in order of importance):

  • PROFICIENCY in Unity (NOT "yeah I installed it")
  • Skilled creative writer
  • Been an active member of the design team on a game for a female target audience from start to finish
  • Shipped an MMO from start to finish
  • Experience with iOS, Android, and Windows Phone platforms
  • Art and/or Audio background

 

Need to have (entry level designer):

  • 1+ year(s) of game design experience OR
  • Degree centered in video game design
  • PROFICIENCY in Word and Excel (NOT “I can open and save a document”)
  • Ability to use Photoshop on some level
  • Experience with at least one bug DB software: JIRA, DevTrack, Mantis, etc.
  • Experience with at least one source control software: Perforce, SVN, Alienbrain, etc.

Much more likely to get the job (in order of importance):

  • Experience with scripting languages such as Lua and JavaScript
  • Experience with any 3rd party game engine (i.e. - Havok, Unity, etc.)
  • Skilled creative writer
  • Been an active member of the design team on a game for a female target audience from start to finish
  • Shipped an MMO from start to finish
  • Experience with iOS, Android, or Windows Phone platforms
  • Art and/or Audio background

Be sure to apply to us directly at: jobs@nixhydra.com. DO NOT APPLY THROUGH GAMASUTRA. Please send your resume and a brief, but thoughtful, cover letter. (hint: you will do better if your cover letter sounds like a human, not a job-hunting machine)