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Company Name:
Filament Games LLC
Madison, Wisconsin
United States
Job Type:
Game Design
Position type:
Full Time
Experience Level:
Entry Level
Bachelor's Degree

Game Designer I

Job Title: Game Designer I
Departments: Design
Reports to: CCO
Effective: January 2nd 2014
Exemption Status: Exempt
Location: Madison, WI
Commensurate with experience

Nature and Scope

Filament Games seeks a talented and bright Game Designer to join our core development team. The Game Designer takes the helm on specific learning game projects, serving as both Lead Designer and Client Advocate. A Game Designer must be able to:

  • Draft and present game design documentation
  • Write and edit narrative content
  • Work with developers on data integration

During game production, Game Designers test new features, provide feedback, and work with clients to clarify their goals and expectations.

Authority, Responsibility & Relationships


  • Act as Lead Designer and Client Advocate on assigned projects
  • Test new features, provide feedback, and work with clients to clarify their goals and expectations
  • Provide estimates to the production team
  • Create and build gameplay systems and scenarios for projects
  • Lead and participate in playtests and design reviews
  • Communicate with clients to meet design goals
  • Represent client goals and advocate for client perspective during internal meetings


  • Draft and present game design documentation
  • Create and test game prototypes
  • Write and edit narrative content
  • Work with Developers on design problems, content creation, and data integration
  • Perform research and draft summary reports on research
  • Communicate daily with team members and production to implement client feedback
  • Travel occasionally to observe in-classroom playtests
  • Collaborate with development teams to create storyboards and wireframes
  • Analyze real-time metrics and make appropriate changes to the game
  • Respond to QA and design issues in development and real-time environments
  • Other design work as needed
  • Regular communication and problem solving with clients on design issues
  • Communicating and advocating client-driven design goals to the development team through production


  • Reports to: CCO
  • Direct Reports: None currently
  • Coordinates activity with: Developers, Production, Editorial Director, and Clients

Measures of Success

  • Full, accurate integration of Client goals, requirements, and standards in the final product
  • Continuous improvement on client communication and design documentation skills
  • Potential design issues are uncovered before they become problems



  • At least one complete game design document that demonstrates a practical and useful method of describing an interesting game
  • At least one completed game title (not necessarily digital) with collaborative or sole responsibility for design and design documentation
  • Experience with creating design-centric game
  • Knowledge of game balancing and pacing
  • Experience working in an agile development framework
  • Experience and skill in communication and collaborative problem solving
  • Scripting and/or programming experience

Required Skills:

  • Ability to effectively communicate design ideas through sketches
  • Effective written and verbal communication
  • Firm grasp of what makes games compelling, interesting and engaging
  • Ability to create detailed design documents and work closely with programmers and artists to implement game features
  • Ability to effectively analyze and give direction for improving submitted gameplay assets
  • Ability to diplomatically present client feedback to development team to ensure client satisfaction
  • Ability to work within a highly dynamic environment where team members often have multiple responsibilities
  • Ability to meet strict deadlines
  • Ability to revise design according to critique

Personal Characteristics:

  • Able to shift between detail-oriented and big picture thinking depending on the problem at hand
  • Collaborative thinker, helping support team ideas rather than “win” with their own ideas
  • Self-motivated
  • Positive attitude
  • Innovative
  • Comfortable in a fast-paced, collaborative, entrepreneurial environment
  • Ability to meet strict deadlines
  • Ability to revise design according to critique

Desired Skills:

  • Indie and/or serious game design experience
  • Knowledge of and affection for strange or esoteric games
  • Passion for learning and for designing learning experiences
  • Scripting experience for simple digital prototypes
  • Illustration skills for enhanced storyboard development

About Filament Games

Filament Games is a game production studio that exclusively creates learning games. Our core competency is combining best practices in commercial game development with key concepts from the learning sciences. Accordingly, our senior staff is comprised of individuals who are equal parts game and instructional designers. Our “dual literacy” and high standards have earned numerous awards over the past several years.

Benefits: Filament Games is an awesome place to work. Why?

  • Our team is a creative, interdisciplinary group of people who are making a difference. Through innovative educational games we’re working to modernize education and revolutionize learning!
  • We believe that the best work – and the best life – comes from a health balance between work and play, discipline, and fun. Our office culture reflects this. For example, we have flexible work hours, LAN nights, grill outs, sketch nights, Show-n-Tells, ropes course outings, and the occasional Nerf battle.
  • Our stylish, fun and relaxed office is conveniently located on the near-east side of Madison, a lively city with a world-class university, vibrant tech industry and beautiful state capitol. The near-east side is a vibrant, mixed-use neighborhood near Lake Monona that offers affordable housing, eclectic restaurants, music venues and retail stores- all within walking distance of our office. Even better, we’re only two miles from the heart of downtown and the university.
  • Filament offers a competitive benefits package, including health/dental/vision care, a Flexible Spending Account, 401k retirement plan, subsidized metro travel, discounted gym membership, discounted parking, supplemental coverage through Aflac, generous paid time off and extended holidays.

To Apply: To apply, please visit our website at http://www.filamentgames.com/jobs and click “READ MORE” next to the position in which you are interested. After reading through the entire job description, click the “APPLY NOW” button at the bottom of the job posting. Include your cover letter, addressed to Connor Hayes, and resume. In your cover letter, please include your responses to the questions below, as well as the contact information for three professional references.  Finally, please provide at least one example of pre-production design documentation that describes an innovative and interesting game project.

Please note that specific information or materials are requested for each job posting. Be sure to include the requested information, or your application will not be reviewed.

Questions: Please respond to the following questions in your cover letter. Your responses should be no more than one page in length, typed.

  • What aspects of learning game design do you find most appealing?
  • What are your biggest strengths as a designer?
  • NOTE: Applications that do not include the requested information will not be reviewed.

    Applicants will be considered for positions on the basis of qualifications and ability to perform the job for which they are applying without regard to race, creed, sex, age, residency, national origin, disability, sexual orientation, marital status or physical appearance. Minorities are encouraged to apply.