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Company Name:
Trion Worlds
Location:
Redwood City, California
Country:
United States
Job Type:
Visual Arts
Position type:
Full Time
Platform
PC / Windows
Minimum Number Of Professional Titles:
1
Experience Level:
Mid-Senior Level
Education:
Bachelor's Degree

Environment Artist

Trion Worlds is seeking an exceptional and passionate Environment Artist. The successful candidate will work with the Art Director, Lead Environment Artist, and the design and engineering teams to build fantastic settings and assets for our AAA-quality worlds.

 

Responsibilities

  • Work with the Lead Artist, Lead Environment Artist, Art Director, designers, programmers, and concept artists on design projects, from early concept stages to completion of assets
  • Work with Lead Environment Artist and designers to create final art for terrain, dungeons, and objects, optimizing assets to run at desirable frame-rate and fit within memory limitations
  • Communicate to leads when support is necessary to meet design goals
  • Carry out specified art style determined by the Art Director and Lead Environment Artist, working to accomplish visual consistency and quality within the game
  • Communicate any major problem areas, expectations, or desired modifications to the Lead Environment Artist
  • Assist in the successful creation of the following assets, in accordance with approved concept art and within scheduled timeframes: environment models, UV mapping, lighting, and shader setups (including all applicable texture maps)
  • Ensure all assets are clean and organized within each file, file structure, and storage
  • Keep abreast of changes and improvements made to the game engine and production pipeline during development
  • Work with lead artists, technical artists, and tools programmers to create and augment environment workflow to increase production efficiency
  • Assist and mentor fellow environment artists in the following tasks: modeling, texturing, lighting, optimization, time management, art and design problems, technical issues, etc.

 

REQUIREMENTS

  • Minimum of 3 years of industry experience in a related position
  • Portfolio or reel containing examples of 3D modeling, texturing, and lighting, including examples of architecture, world-building, organic environments, and prop objects
  • 2D concept art samples showing a strong understanding of color theory and shape design as related to environments
  • Excellent working knowledge of Photoshop
  • Proficient in 3D software such as Maya or Max
  • Skilled in Zbrush or Mudbox
  • Excellent knowledge of the environment production pipeline, including memory, limitations, collision, building streaming/loading levels, and level lighting, etc.
  • Working knowledge of game engines and artist tools
  • Strong work ethic and attention to detail
  • Must be able to work effectively and efficiently within a team including giving and receiving feedback
  • Passion for making games and creating art
  • Greatly prefer some terrain and level editing experience

 

PLUSES

  • Art-related college degree: BA or BFA
  • Teaching or leading experience related to art or games
  • Strong knowledge of modern video games, specifically MMORPGs (Massive Multiplayer Online Role Playing Games)