Redwood City, California
Associate Degree/Higher National Diploma
Crystal Dynamics is looking for Environment Artists who have achieved an excellence in environment modeling, texturing and lighting. Come work with amazing Art Directors, Artists and Designers to create dynamic 3D environments for games at our unique studio. You will be pleasantly surprised to find our toolsets extremely powerful and easy to use. We're looking for highly collaborative, passionate and motivated candidates that will help launch our creative teams to new successes. The successful candidate will be able to concept and create under monderate to minimal supervision.
The Environment Artist works in tandem with the Designer, a joint creative and technical effort to build worlds from initial concept to complete, polished form. Environment Artists are responsible for the look and artistic integrity of the games.
Must know the fundamentals of cutting edge 3D graphics techniques including: Working with physics based spaces, High poly modeling (Maya and ZBrush) Baking normal and displacement maps from high-poly to game-res meshes, Shader manipulation, Modular construction and assembly techniques, Knowledge of baked and dynamic lighting models, Post Effects, etc.
With strong drawing, texturing, and lighting skills and an excellent sense of spatial relations and structural logic, will be responsible for creating visually stunning, atmospheric, effective and efficient 3D models of natural and architectural environments.
Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
Successful Environment Artists are able to quickly understand custom toolsets and deliver assets within the confines of real-time engine constraints and programming demands.
Work independently and in tandem with Designers to complete assigned projects. Requires limited supervision on most work.
2+ years' experience as an Environment Artist on successful, high quality AAA titles
Strong spatial sense and an eye for good composition
Software: Microsoft Word, Maya, ZBrush (preferred) and Photoshop
Architecture or traditional art background is preferred
** A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects. Please include a shot breakdown specifying what you were directly responsible for creating. Considered portfolios should include the following:
-10-15 best examples of your work (Maya renders in addition to in-game screen shots or video)
- 3-5 Mesh shots (that show efficiency & good work process)
- 3-5 Texture Sheets including diffuse, spec and normal maps (that shows correct use of maps, efficient use of UV space and artistic skill)
- Example of lighting