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Company Name:
Montreal, Quebec
Job Type:
Visual Arts
Position type:
Full Time
Android, iOS
Experience Level:
Mid-Senior Level
Some College

Environment Artist

Playwing is looking for a talented Environment Artist to join our brand new studio in Montreal, Canada.

Playwing is owned by the founders of Ubisoft. Our small, experienced team is committed to building fresh, high-quality mobile games. We strongly believe in putting the fun front and center, and polishing every aspect of the player experience.
That’s why you will work closely with designers and programmers to produce virtual worlds that are not only beautiful but also gameplay-oriented.

This is a unique opportunity to take part of an exciting adventure from the beginning. If you’re passionate about crafting kick-ass games for millions of players, you’re in the right place. Join us in our quest to create top-notch games on mobile platforms! 

We are looking for someone who will: 

  • Create assets (props, modular) from concept art inspiration and photo references
  • Thrive creatively within gameplay and technical constraints
  • Integrate assets and implement lights, VFXs, shaders in the engine
  • Collaborate with designers and programmers to improve the look & feel of the game and refine the production pipeline when needed
  • Strive to deliver the best game experience through constructive criticism and iteration

The ideal person for the job has:

  • Minimum of 3 years’ experience modeling and texturing 3D environment art for games
  • Proficiency in industry-standard asset creation tools and engines: 3DS Max, Photoshop, Unity3D, etc.
  • Ability to perfectly combine form with function, with a strong grasp of shape, structure and silhouette
  • Expert eye for light, shade and color in texture creation
  • Experience with low-poly modeling and good understanding of mobile constraints
  • Passion for cartoon productions (Pixar, Disney, Nintendo, etc.)
  • Basic gameplay and level design knowledge
  • Great communication and organisation skills

Bonus points for experience with:

  • Asset creation within a PBR system
  • Procedural textures (Substance Designer, Quixel)
  • Modeling and texturing across various visual styles

This is a full-time role at our brand new studio in Montreal, Canada. If that sounds like you, then we would love you to come and work with us!

Please send us an email, including a CV and a link to examples of recent work demonstrating relevant artistic skills and creativity. You must be willing to complete an art test if requested to do so.

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