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Company Name:
Armature Studio
Austin, Texas
United States
Job Type:
Position type:
Full Time
PC / Windows, Playstation 4, Xbox One
Minimum Number Of Professional Titles:
Experience Level:
Mid-Senior Level
Bachelor's Degree

Engineering Manager

The Software Engineering Manager provides day to day leadership to the software engineering team. The scope of this role will include technical analysis of game requirements; review of the architecture and design of game systems; enforcing coding standards; evaluating the feasibility of the integration of new technologies; scoping and estimation of projects; ensuring timely and useful code reviews; and review of technical documentation.  This role also includes coordination of team member’s tasks; communication with technical management and other departments; reporting of status and risks; and working effectively with internal and external partners.

The Software Engineering Manager reports to the Studio Technical Director, but will interface with other department leads on a regular basis. It is expected that the Software Engineering Manager has extensive knowledge and experience at writing code, but will not be expected to be writing code day-to-day.

Duties and Responsibilities:

  • Provide career development and daily management/tasking of team members.
  • Be an advocate for productivity improvement and risk mitigation efforts.
  • Evaluate performance of team members and ensure completion of required and suggested training.
  • Enforce and evolve coding standards and best practices
  • Work with other departments and production to set and evolve expectations and deliverables for the engineering group.
  • Perform other functional duties in support of the normal operations of the engineering group.

Skills and Experience:

  • A minimum of 7 years of game development experience.
  • 2 years of management/leadership experience in a technical environment.
  • B.S. degree in a technical field or equivalent experience.
  • Proven ability to provide technical leadership to a team of engineers.
  • Deep C/C++ experience, C#/.NET programming experience a plus.
  • At least 2 games shipped over the last 10 years with a senior level title or above.
  • Multiple shipped titles AAA console or PC titles.
  • Good communication skills and ability to work effectively on shared projects with designers, artists, testers, and other developers.
  • Experience working in Agile/Scrum environment a plus.