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Company Name:
Armature Studio
Location:
Austin, Texas
Country:
United States
Job Type:
Programming/Engineering
Position type:
Full Time
Platform
PC / Windows, Playstation 4, Xbox One
Minimum Number Of Professional Titles:
2
Experience Level:
Mid-Senior Level
Education:
Bachelor's Degree

Engineering Manager

The Software Engineering Manager provides day to day leadership to the software engineering team. The scope of this role will include technical analysis of game requirements; review of the architecture and design of game systems; enforcing coding standards; evaluating the feasibility of the integration of new technologies; scoping and estimation of projects; ensuring timely and useful code reviews; and review of technical documentation.  This role also includes coordination of team member’s tasks; communication with technical management and other departments; reporting of status and risks; and working effectively with internal and external partners.

The Software Engineering Manager reports to the Studio Technical Director, but will interface with other department leads on a regular basis. It is expected that the Software Engineering Manager has extensive knowledge and experience at writing code, but will not be expected to be writing code day-to-day.

Duties and Responsibilities:

  • Provide career development and daily management/tasking of team members.
  • Be an advocate for productivity improvement and risk mitigation efforts.
  • Evaluate performance of team members and ensure completion of required and suggested training.
  • Enforce and evolve coding standards and best practices
  • Work with other departments and production to set and evolve expectations and deliverables for the engineering group.
  • Perform other functional duties in support of the normal operations of the engineering group.

Skills and Experience:

  • A minimum of 7 years of game development experience.
  • 2 years of management/leadership experience in a technical environment.
  • B.S. degree in a technical field or equivalent experience.
  • Proven ability to provide technical leadership to a team of engineers.
  • Deep C/C++ experience, C#/.NET programming experience a plus.
  • At least 2 games shipped over the last 10 years with a senior level title or above.
  • Multiple shipped titles AAA console or PC titles.
  • Good communication skills and ability to work effectively on shared projects with designers, artists, testers, and other developers.
  • Experience working in Agile/Scrum environment a plus.