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Company Name:
Phosphor Games Studio
Location:
Chicago, Illinois
Country:
United States
Job Type:
Programming/Engineering
Position type:
Full Time
Platform
Other
Experience Level:
Mid-Senior Level
Education:
Bachelor's Degree

Engine Programmer - UE4

RESPONSIBILITIES

  • Work closely with engine programmers at Epic to develop new features for UE4
  • Implement, test, debug, and maintain engine code for UE4
  • Estimate and manage your schedules and tasks
  • Write code on a professional quality level
  • Help to peer-review code and keep Phosphor's code quality bar high
  • Write TDDs and/or user guides for new editor features you implement

REQUIRED QUALIFICATIONS

  • Bachelors Degree in Computer Science or similar discipline
  • Advanced C++ programming skills
  • Excellent 3D Math, Trig, and Linear Algebra skills.
  • Familiar with modern practices of object oriented programming and processes
  • Highly self-motivated and eager to learn new systems and skills
  • Excellent communication skills both written and oral
  • Excellent sense of humor and interpersonal skills

BONUS QUALIFICATIONS

  • Experience in the game industry or related industry a plus
  • Experience with UE3 script and/or source code a plus
  • Worked with major modern consoles (360, PS3, Wii)
  • Worked on mobile game development (iOS or Android)
  • Experience optimizing C++ code for performance
  • Experience with multithreaded systems
  • Knowledge of any major third-party middleware (PhysX, Bink, SpeedTree, Scaleform)
  • Familiar with perforce or other modern SCM best practices
  • Familiar with Visual Studio

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