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Company Name:
Bethesda Softworks
Austin, Texas
United States
Job Type:
Position type:
Full Time
PC / Windows
Minimum Number Of Professional Titles:
Experience Level:
Some College

Build/Tools Engineer

BattleCry Studios is seeking a qualified Build/Tools Engineer for our Austin, Texas team to help create and maintain an online title. The successful candidate will have knowledge of and experience in the design, implementation and continuing support of cross platform build systems, continuous integration build systems, automated testing, automated performance measurement and trending, profiling tools, patching systems, asset dependency and packaging systems, multiple branched environments, and source control integration. The ideal candidate will have the opportunity to work on game code/systems to support our initiatives to create a AAA development environment.

Key Responsibilities

  • Works with the game technology leads to design and define development infrastructure
  • Responsible for end to end development infrastructure systems from game code changes to reporting systems
  • Responsible for client and server build and deployments systems
  • Responsible for automated testing and reporting systems
  • Writes clear, maintainable, portable code
  • Test and refine code and systems throughout the development cycle of the project
  • Accurately estimates his/her schedules and delivers high quality work products to that schedule

Required Skills

  • Expertise in cross platform build systems in Linux and Windows
  • Knowledge of multiple branched environments
  • Basic Linux System Administrator knowledge
  • Expertise in one or more scripting languages (Python, Lua, Java, Bash)
  • Strong interpersonal skills and problem solving ability

Recommended Skills

  • Bachelor’s degree in Computer Science or Computer Engineering 
  • Professional software development experience in C++
  • Expertise with performance profiling tools
  • Experience with SQL
  • Knowledge of web programming
  • Familiarity with bot driven automated systems
  • Familiarity with game patching systems
  • Familiarity with server deployment systems
  • Familiarity with asset dependency systems
  • Familiarity with basic statistics
  • Game industry experience

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